47 lines
855 B
C++
47 lines
855 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/GameStateBase.h"
|
|
#include "TurnBaseCombat.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class THE_TWILIGHT_ABYSS_API ATurnBaseCombat : public AGameStateBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
ATurnBaseCombat() = default;
|
|
|
|
UPROPERTY(EditDefaultsOnly)
|
|
int playerHealth = 100;
|
|
UPROPERTY(EditDefaultsOnly)
|
|
int enemyHealth = 100;
|
|
UPROPERTY(EditDefaultsOnly)
|
|
int defaultActionPoints = 3;
|
|
int activeActionPoints = 0;
|
|
|
|
AActor* playerActor;
|
|
AActor* enemyActor;
|
|
|
|
/*
|
|
TODO:
|
|
Reference Blueprint HUD
|
|
Reference Action Library
|
|
Reference Player Inventory
|
|
*/
|
|
|
|
protected:
|
|
virtual void BeginPlay() override;
|
|
void useActionPoint();
|
|
void revertActionPoints();
|
|
|
|
private:
|
|
UPROPERTY(EditDefaultsOnly)
|
|
bool isPlayerTurn = true;
|
|
};
|