AzureAbyss/Config/DefaultEngine.ini
MARCEL HARA d655109a82 Cleaned Unreal Project
Deleted the starter content and made Main the default level
2022-10-18 10:53:22 +01:00

46 lines
1.4 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Levels/Main.Main
EditorStartupMap=/Game/Levels/Main.Main
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/the_twilight_abyss")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/the_twilight_abyss")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="the_twilight_abyssGameModeBase")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=DB2C79604D560F95FCE2F0AB4CCF2F08
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=