18 lines
302 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "BaseItem.h"
//constructor
UBaseItem::UBaseItem()
{
ItemDisplayName = FText::FromString("ItemName");
// ItemUseAction = FText::FromString("UseAction");
}
void UBaseItem::Use(ATempCharacter* Character)
{
}