AzureAbyss/Source/the_twilight_abyss/Quest/UWorldState.h

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#pragma once
#include "CoreMinimal.h"
#include "../BaseItems/Items/BaseItem.h"
#include "UWorldState.generated.h"
UCLASS(BlueprintType, Blueprintable, EditInlineNew, DefaultToInstanced)
class UWorldState : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<UBaseItem*> Items;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TMap<FString, bool> QuestFlags;
};