88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "EatableItems.h"
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#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
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#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
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#include "the_twilight_abyss/TurnBasedCombatV2/StatusSystem.h"
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UEatableItems::UEatableItems()
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{
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static ConstructorHelpers::FClassFinder<UStatusEffect> StrengthBuffClassFinder(TEXT("/Game/Blueprints/StatusEffects/BP_StrengthBuff"));
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StrengthBuffStatusEffect = StrengthBuffClassFinder.Class;
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}
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void UEatableItems::Use(ATempCharacter* Character)
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{
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if (Character)
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{
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if (isHealingItem)
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{
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if (Character->Health < 100)
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{
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Character->Health += 20;
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Character->Inventory->RemoveItem(this);
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}
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else if (Character->Health >= 100)
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{
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UE_LOG(LogTemp, Display, TEXT("Health is full"));
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Health is full"));
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}
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}
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if (isDamageBuffItem)
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{
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UStatusSystem* StatusSystem = Character->FindComponentByClass<UStatusSystem>();
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StatusSystem->AddStatusEffect(NewObject<UStatusEffect>(Character, StrengthBuffStatusEffect));
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UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
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Character->Inventory->RemoveItem(this);
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}
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if (isProbertiumType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->ProbertiumResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
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TurnBaseCombat->ProbertiumResource = FMath::Clamp(TurnBaseCombat->ProbertiumResource + 2, 0, 10);
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Character->Inventory->RemoveItem(this);
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}
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}
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if (isEisType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->EisResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
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TurnBaseCombat->EisResource = FMath::Clamp(TurnBaseCombat->EisResource + 2, 0, 10);
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Character->Inventory->RemoveItem(this);
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}
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}
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if (isAzosType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->AzosResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
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TurnBaseCombat->AzosResource = FMath::Clamp(TurnBaseCombat->AzosResource + 2, 0, 10);
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Character->Inventory->RemoveItem(this);
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}
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}
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if (isIroquoidType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->IroquoidResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
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TurnBaseCombat->IroquoidResource = FMath::Clamp(TurnBaseCombat->IroquoidResource + 3, 0, 10);
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Character->Inventory->RemoveItem(this);
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}
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}
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}
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}
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