31 lines
622 B
C++
31 lines
622 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BaseItem.h"
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#include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h"
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#include "the_twilight_abyss/TurnBasedCombatV2/StatusEffect.h"
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#include "EatableItems.generated.h"
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/**
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*
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*/
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UCLASS()
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class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
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{
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GENERATED_BODY()
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UEatableItems();
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protected:
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virtual void Use(class ATempCharacter* Character) override;
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UPROPERTY()
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TSubclassOf<UStatusEffect> HealOverTimeStatusEffect;
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private:
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ATurnBaseCombatV2* TurnBaseCombat;
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};
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