AzureAbyss/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp

88 lines
2.4 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "EatableItems.h"
#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
#include "the_twilight_abyss/TurnBasedCombatV2/StatusSystem.h"
UEatableItems::UEatableItems()
{
static ConstructorHelpers::FClassFinder<UStatusEffect> StatusEffectClassFinder(TEXT("/Game/Blueprints/StatusEffects/BP_HealOverTime"));
HealOverTimeStatusEffect = StatusEffectClassFinder.Class;
}
void UEatableItems::Use(ATempCharacter* Character)
{
if (Character)
{
if (isHealingItem)
{
if (Character->Health < 100)
{
UStatusSystem* StatusSystem = Character->FindComponentByClass<UStatusSystem>();
StatusSystem->AddStatusEffect(NewObject<UStatusEffect>(Character, HealOverTimeStatusEffect));
Character->Inventory->RemoveItem(this);
}
else if (Character->Health >= 100)
{
UE_LOG(LogTemp, Display, TEXT("Health is full"));
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Health is full"));
}
}
if (isDamageBuffItem)
{
// need to add the damage buff functionality here
UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
Character->Inventory->RemoveItem(this);
}
if (isProbertiumType)
{
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
if (TurnBaseCombat->ProbertiumResource < 10)
{
UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
TurnBaseCombat->ProbertiumResource += 5;
Character->Inventory->RemoveItem(this);
}
}
if (isEisType)
{
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
if (TurnBaseCombat->EisResource < 10)
{
UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
TurnBaseCombat->EisResource += 5;
Character->Inventory->RemoveItem(this);
}
}
if (isAzosType)
{
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
if (TurnBaseCombat->AzosResource < 10)
{
UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
TurnBaseCombat->AzosResource += 5;
Character->Inventory->RemoveItem(this);
}
}
if (isIroquoidType)
{
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
if (TurnBaseCombat->IroquoidResource < 10)
{
UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
TurnBaseCombat->IroquoidResource += 5;
Character->Inventory->RemoveItem(this);
}
}
}
}