30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "InteractNPC.generated.h"
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class THE_TWILIGHT_ABYSS_API UInteractNPC : public UActorComponent
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{
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	GENERATED_BODY()
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public:
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	// Sets default values for this component's properties
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	UInteractNPC();
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protected:
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	// Called when the game starts
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	virtual void BeginPlay() override;
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public:
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	// Called every frame
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	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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	UFUNCTION(BlueprintCallable)
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	void Interact();
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};
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