Add GenericStructs for Players in Lobby via JSON
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CorruptedMemory/Source/CorruptedMemory/GenericStructs.h
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28
CorruptedMemory/Source/CorruptedMemory/GenericStructs.h
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#pragma once
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#include "CoreMinimal.h"
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#include "GenericStructs.generated.h"
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USTRUCT(BlueprintType)
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struct FPlayerInLobby
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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FString Username;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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bool bIsOwner;
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FPlayerInLobby(FString Username, const bool bIsOwner)
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{
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this->Username = Username;
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this->bIsOwner = bIsOwner;
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}
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FPlayerInLobby()
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{
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this->Username = "";
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this->bIsOwner = false;
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}
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};
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