diff --git a/CorruptedMemory 5.1/.gitattributes b/CorruptedMemory 5.1/.gitattributes deleted file mode 100644 index c9594b7..0000000 --- a/CorruptedMemory 5.1/.gitattributes +++ /dev/null @@ -1,8 +0,0 @@ -# To keep the template organised, all unreal engine specific lfs stuff is stored in this file. -# This also means your unreal project must be in the same directory or subdirectory of this file. - -# From what I know, all .uasset files are serialized binary data from computer memory. -# If a .uasset file is corrupt, you can't save it. Your only option is to revert to a -# previous commit before the corruption - assuming you have a commit history on the corrupt file. -*.uasset filter=lfs diff=lfs merge=lfs -text -*.umap filter=lfs diff=lfs merge=lfs -text diff --git a/CorruptedMemory 5.1/.gitignore b/CorruptedMemory 5.1/.gitignore deleted file mode 100644 index 0cf1dfe..0000000 --- a/CorruptedMemory 5.1/.gitignore +++ /dev/null @@ -1,109 +0,0 @@ -# This .gitignore goes back to the original Unreal Engine template we had in the GA from 2018-2022. -# It was made using toptal.com. The file is still accurate, so it hasn't been touched. - -# If you are tempted to add the Platforms folder to the .gitignore, I wouldn't bother. -# It's a config folder that doesn't matter for most GA students and can be deleted usually. -# In UE 5.3 or 5.4 this will be fixed and unreal engine wont generate it unless you actually -# need the config files for your project. - -# If someone adds Platforms to .gitignore it will be forgotten and someone in the future is going to -# have issues with their project because the config file wasn't committed to version control. -# This is why it's better to leave that folder out of .gitignore - -# Created by https://www.toptal.com/developers/gitignore/api/unrealengine -# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine - -### UnrealEngine ### -# Visual Studio 2015 user specific files -.vs/ - -# Compiled Object files -*.slo -*.lo -*.o -*.obj - -# Precompiled Headers -*.gch -*.pch - -# Compiled Dynamic libraries -*.so -*.dylib -*.dll - -# Fortran module files -*.mod - -# Compiled Static libraries -*.lai -*.la -*.a -*.lib - -# Executables -*.exe -*.out -*.app -*.ipa - -# These project files can be generated by the engine -*.xcodeproj -*.xcworkspace -*.sln -*.suo -*.opensdf -*.sdf -*.VC.db -*.VC.opendb -.vsconfig - -# Precompiled Assets -SourceArt/**/*.png -SourceArt/**/*.tga - -# Binary Files -Binaries/* -Plugins/*/Binaries/* - -# Builds -Build/* - -# Whitelist PakBlacklist-.txt files -!Build/*/ -Build/*/** -!Build/*/PakBlacklist*.txt - -# Don't ignore icon files in Build -!Build/**/*.ico - -# Built data for maps -*_BuiltData.uasset - -# Configuration files generated by the Editor -Saved/* - -# Compiled source files for the engine to use -Intermediate/* -Plugins/*/Intermediate/* - -# Cache files for the editor to use -DerivedDataCache/* - -### UnrealEngine Patch ### -# Don't ignore icon and splash images for mobile app -!Build/IOS/Resources/ -Build/IOS/Resources/* -!Build/IOS/Resources/Graphics/ -Build/IOS/Resources/Graphics/* -!Build/IOS/Resources/Graphics/*.png -!Build/Android/res/ -Build/Android/res/* -!Build/Android/res/*/ -Build/Android/res/*/* -!Build/Android/res/*/*.png - -# End of https://www.toptal.com/developers/gitignore/api/unrealengine - -### MacOS ### -.DS_Store diff --git a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/.gitignore b/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/.gitignore deleted file mode 100644 index c44f426..0000000 --- a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/.gitignore +++ /dev/null @@ -1,13 +0,0 @@ -# Default ignored files -/shelf/ -/workspace.xml -# Rider ignored files -/contentModel.xml -/projectSettingsUpdater.xml -/.idea.CorruptedMemory.iml -/modules.xml -# Editor-based HTTP Client requests -/httpRequests/ -# Datasource local storage ignored files -/dataSources/ -/dataSources.local.xml diff --git a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/encodings.xml b/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/encodings.xml deleted file mode 100644 index df87cf9..0000000 --- a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/encodings.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - \ No newline at end of file diff --git a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/indexLayout.xml b/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/indexLayout.xml deleted file mode 100644 index 7b08163..0000000 --- a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/indexLayout.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/misc.xml b/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/misc.xml deleted file mode 100644 index 30bab2a..0000000 --- a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/misc.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - \ No newline at end of file diff --git a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/vcs.xml b/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/vcs.xml deleted file mode 100644 index 6c0b863..0000000 --- a/CorruptedMemory 5.1/.idea/.idea.CorruptedMemory.dir/.idea/vcs.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/CorruptedMemory 5.1/Config/DefaultEditor.ini b/CorruptedMemory 5.1/Config/DefaultEditor.ini deleted file mode 100644 index 58552fa..0000000 --- a/CorruptedMemory 5.1/Config/DefaultEditor.ini +++ /dev/null @@ -1,8 +0,0 @@ -[UnrealEd.SimpleMap] -SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap - -[EditoronlyBP] -bAllowClassAndBlueprintPinMatching=true -bReplaceBlueprintWithClass= true -bDontLoadBlueprintOutsideEditor= true -bBlueprintIsNotBlueprintType= true \ No newline at end of file diff --git a/CorruptedMemory 5.1/Config/DefaultEditorPerProjectUserSettings.ini b/CorruptedMemory 5.1/Config/DefaultEditorPerProjectUserSettings.ini deleted file mode 100644 index 220a551..0000000 --- a/CorruptedMemory 5.1/Config/DefaultEditorPerProjectUserSettings.ini +++ /dev/null @@ -1,2 +0,0 @@ -[ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/FirstPerson \ No newline at end of file diff --git a/CorruptedMemory 5.1/Config/DefaultEngine.ini b/CorruptedMemory 5.1/Config/DefaultEngine.ini deleted file mode 100644 index e904bb9..0000000 --- a/CorruptedMemory 5.1/Config/DefaultEngine.ini +++ /dev/null @@ -1,87 +0,0 @@ -[/Script/Engine.CollisionProfile] -+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) -+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) - -[/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap -LocalMapOptions= -TransitionMap= -bUseSplitscreen=True -TwoPlayerSplitscreenLayout=Horizontal -ThreePlayerSplitscreenLayout=FavorTop -GameInstanceClass=/Script/Engine.GameInstance -GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap -ServerDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap -GlobalDefaultGameMode=/Script/CorruptedMemory.CorruptedMemoryGameMode -GlobalDefaultServerGameMode=None - -[/Script/Engine.RendererSettings] -r.ReflectionMethod=1 -r.GenerateMeshDistanceFields=True -r.DynamicGlobalIlluminationMethod=1 -r.Mobile.EnableNoPrecomputedLightingCSMShader=1 -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true - - -r.Shadow.Virtual.Enable=1 - -[/Script/WindowsTargetPlatform.WindowsTargetSettings] -DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 --D3D12TargetedShaderFormats=PCD3D_SM5 -+D3D12TargetedShaderFormats=PCD3D_SM6 --D3D11TargetedShaderFormats=PCD3D_SM5 -+D3D11TargetedShaderFormats=PCD3D_SM5 -Compiler=Default -AudioSampleRate=48000 -AudioCallbackBufferFrameSize=1024 -AudioNumBuffersToEnqueue=1 -AudioMaxChannels=0 -AudioNumSourceWorkers=4 -SpatializationPlugin= -SourceDataOverridePlugin= -ReverbPlugin= -OcclusionPlugin= -CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) -CacheSizeKB=65536 -MaxChunkSizeOverrideKB=0 -bResampleForDevice=False -MaxSampleRate=48000.000000 -HighSampleRate=32000.000000 -MedSampleRate=24000.000000 -LowSampleRate=12000.000000 -MinSampleRate=8000.000000 -CompressionQualityModifier=1.000000 -AutoStreamingThreshold=0.000000 -SoundCueCookQualityIndex=-1 - - - -[/Script/HardwareTargeting.HardwareTargetingSettings] -TargetedHardwareClass=Desktop -AppliedTargetedHardwareClass=Desktop -DefaultGraphicsPerformance=Maximum -AppliedDefaultGraphicsPerformance=Maximum - -[/Script/Engine.Engine] -+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/CorruptedMemory") -+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/CorruptedMemory") -+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="CorruptedMemoryProjectile") -+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="CorruptedMemoryGameMode") -+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="CorruptedMemoryCharacter") - -[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] -bEnablePlugin=True -bAllowNetworkConnection=True -SecurityToken=F7775E4645EB450C665EBB944D895902 -bIncludeInShipping=False -bAllowExternalStartInShipping=False -bCompileAFSProject=False -bUseCompression=False -bLogFiles=False -bReportStats=False -ConnectionType=USBOnly -bUseManualIPAddress=False -ManualIPAddress= - diff --git a/CorruptedMemory 5.1/Config/DefaultGame.ini b/CorruptedMemory 5.1/Config/DefaultGame.ini deleted file mode 100644 index 9ac2103..0000000 --- a/CorruptedMemory 5.1/Config/DefaultGame.ini +++ /dev/null @@ -1,10 +0,0 @@ -[ProjectSettings] -ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708) -ProjectName=First Person Template - -[/Script/EngineSettings.GeneralProjectSettings] -ProjectID=95A49B374FC3C561C628B1B88EA4D30D - -[StartupActions] -bAddPacks=True -InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") diff --git a/CorruptedMemory 5.1/Config/DefaultInput.ini b/CorruptedMemory 5.1/Config/DefaultInput.ini deleted file mode 100644 index 1bf5f90..0000000 --- a/CorruptedMemory 5.1/Config/DefaultInput.ini +++ /dev/null @@ -1,109 +0,0 @@ -[/Script/Engine.InputSettings] --AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) --AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) --AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) -+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -bAltEnterTogglesFullscreen=True -bF11TogglesFullscreen=True -bUseMouseForTouch=False 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100644 index 4aac8f1..0000000 --- a/CorruptedMemory 5.1/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/E/D1/9XTHNJ7RYMHRDCEYQKNIYP.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7bfe8d42a9286b143c3090475c61d043eb849ea6ee78ee486feeb357f88faf0b -size 2023 diff --git a/CorruptedMemory 5.1/CorruptedMemory.uproject b/CorruptedMemory 5.1/CorruptedMemory.uproject deleted file mode 100644 index 7fc9217..0000000 --- a/CorruptedMemory 5.1/CorruptedMemory.uproject +++ /dev/null @@ -1,28 +0,0 @@ -{ - "FileVersion": 3, - "EngineAssociation": "{11BA43DF-47F3-5414-1E77-FFA13FA0049B}", - "Category": "", - "Description": "", - "Modules": [ - { - "Name": "CorruptedMemory", - "Type": "Runtime", - "LoadingPhase": "Default" - } - ], - "Plugins": [ - { - "Name": "ModelingToolsEditorMode", - "Enabled": true, - "TargetAllowList": [ - "Editor" - ] - } - ], - "TargetPlatforms": [ - "LinuxArm64", - "Windows", - "HoloLens", - "Linux" - ] -} \ No newline at end of file diff --git a/CorruptedMemory 5.1/Platforms/HoloLens/Config/HoloLensEngine.ini b/CorruptedMemory 5.1/Platforms/HoloLens/Config/HoloLensEngine.ini deleted file mode 100644 index d5ebb91..0000000 --- a/CorruptedMemory 5.1/Platforms/HoloLens/Config/HoloLensEngine.ini +++ /dev/null @@ -1,32 +0,0 @@ - - -[/Script/HoloLensPlatformEditor.HoloLensTargetSettings] -bBuildForEmulation=False -bBuildForDevice=True -bUseNameForLogo=True -bBuildForRetailWindowsStore=False -bAutoIncrementVersion=False -bShouldCreateAppInstaller=False -AppInstallerInstallationURL= -HoursBetweenUpdateChecks=0 -bEnablePIXProfiling=False -TileBackgroundColor=(B=64,G=0,R=0,A=255) -SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255) -+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=()) -TargetDeviceFamily=Windows.Holographic -MinimumPlatformVersion= -MaximumPlatformVersionTested=10.0.18362.0 -MaxTrianglesPerCubicMeter=500.000000 -SpatialMeshingVolumeSize=20.000000 -CompilerVersion=Default -Windows10SDKVersion=10.0.18362.0 -+CapabilityList=internetClientServer -+CapabilityList=privateNetworkClientServer -+Uap2CapabilityList=spatialPerception -bSetDefaultCapabilities=False -SpatializationPlugin= -SourceDataOverridePlugin= -ReverbPlugin= -OcclusionPlugin= -SoundCueCookQualityIndex=-1 - diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory.Target.cs b/CorruptedMemory 5.1/Source/CorruptedMemory.Target.cs deleted file mode 100644 index a42f69a..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory.Target.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class CorruptedMemoryTarget : TargetRules -{ - public CorruptedMemoryTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Game; - DefaultBuildSettings = BuildSettingsVersion.V2; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; - ExtraModuleNames.Add("CorruptedMemory"); - } -} diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.Build.cs b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.Build.cs deleted file mode 100644 index dc548d0..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.Build.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; - -public class CorruptedMemory : ModuleRules -{ - public CorruptedMemory(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" }); - } -} diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.cpp deleted file mode 100644 index 81070d7..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.cpp +++ /dev/null @@ -1,7 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "CorruptedMemory.h" -#include "Modules/ModuleManager.h" - -IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, CorruptedMemory, "CorruptedMemory" ); - \ No newline at end of file diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.h b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.h deleted file mode 100644 index ddbf2e2..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemory.h +++ /dev/null @@ -1,5 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp deleted file mode 100644 index fbfee4a..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "CorruptedMemoryCharacter.h" -#include "CorruptedMemoryProjectile.h" -#include "Animation/AnimInstance.h" -#include "Camera/CameraComponent.h" -#include "Components/CapsuleComponent.h" -#include "EnhancedInputComponent.h" -#include "EnhancedInputSubsystems.h" - - -////////////////////////////////////////////////////////////////////////// -// ACorruptedMemoryCharacter - -ACorruptedMemoryCharacter::ACorruptedMemoryCharacter() -{ - // Character doesnt have a rifle at start - bHasRifle = false; - - // Set size for collision capsule - GetCapsuleComponent()->InitCapsuleSize(55.f, 96.0f); - - // Create a CameraComponent - FirstPersonCameraComponent = CreateDefaultSubobject(TEXT("FirstPersonCamera")); - FirstPersonCameraComponent->SetupAttachment(GetCapsuleComponent()); - FirstPersonCameraComponent->SetRelativeLocation(FVector(-10.f, 0.f, 60.f)); // Position the camera - FirstPersonCameraComponent->bUsePawnControlRotation = true; - - // Create a mesh component that will be used when being viewed from a '1st person' view (when controlling this pawn) - Mesh1P = CreateDefaultSubobject(TEXT("CharacterMesh1P")); - Mesh1P->SetOnlyOwnerSee(true); - Mesh1P->SetupAttachment(FirstPersonCameraComponent); - Mesh1P->bCastDynamicShadow = false; - Mesh1P->CastShadow = false; - //Mesh1P->SetRelativeRotation(FRotator(0.9f, -19.19f, 5.2f)); - Mesh1P->SetRelativeLocation(FVector(-30.f, 0.f, -150.f)); - -} - -void ACorruptedMemoryCharacter::BeginPlay() -{ - // Call the base class - Super::BeginPlay(); - - //Add Input Mapping Context - if (APlayerController* PlayerController = Cast(Controller)) - { - if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) - { - Subsystem->AddMappingContext(DefaultMappingContext, 0); - } - } - -} - -//////////////////////////////////////////////////////////////////////////// Input - -void ACorruptedMemoryCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) -{ - // Set up action bindings - if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked(PlayerInputComponent)) - { - //Jumping - EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Triggered, this, &ACharacter::Jump); - EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ACharacter::StopJumping); - - //Moving - EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ACorruptedMemoryCharacter::Move); - - //Looking - EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &ACorruptedMemoryCharacter::Look); - } -} - - -void ACorruptedMemoryCharacter::Move(const FInputActionValue& Value) -{ - // input is a Vector2D - FVector2D MovementVector = Value.Get(); - - if (Controller != nullptr) - { - // add movement - AddMovementInput(GetActorForwardVector(), MovementVector.Y); - AddMovementInput(GetActorRightVector(), MovementVector.X); - } -} - -void ACorruptedMemoryCharacter::Look(const FInputActionValue& Value) -{ - // input is a Vector2D - FVector2D LookAxisVector = Value.Get(); - - if (Controller != nullptr) - { - // add yaw and pitch input to controller - AddControllerYawInput(LookAxisVector.X); - AddControllerPitchInput(LookAxisVector.Y); - } -} - -void ACorruptedMemoryCharacter::SetHasRifle(bool bNewHasRifle) -{ - bHasRifle = bNewHasRifle; -} - -bool ACorruptedMemoryCharacter::GetHasRifle() -{ - return bHasRifle; -} \ No newline at end of file diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.h b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.h deleted file mode 100644 index c4cdc3a..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryCharacter.h +++ /dev/null @@ -1,87 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/Character.h" -#include "InputActionValue.h" -#include "CorruptedMemoryCharacter.generated.h" - -class UInputComponent; -class USkeletalMeshComponent; -class USceneComponent; -class UCameraComponent; -class UAnimMontage; -class USoundBase; - -UCLASS(config=Game) -class ACorruptedMemoryCharacter : public ACharacter -{ - GENERATED_BODY() - - /** Pawn mesh: 1st person view (arms; seen only by self) */ - UPROPERTY(VisibleDefaultsOnly, Category=Mesh) - USkeletalMeshComponent* Mesh1P; - - /** First person camera */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) - UCameraComponent* FirstPersonCameraComponent; - - /** MappingContext */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) - class UInputMappingContext* DefaultMappingContext; - - /** Jump Input Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) - class UInputAction* JumpAction; - - /** Move Input Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) - class UInputAction* MoveAction; - - -public: - ACorruptedMemoryCharacter(); - -protected: - virtual void BeginPlay(); - -public: - - /** Look Input Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) - class UInputAction* LookAction; - - /** Bool for AnimBP to switch to another animation set */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Weapon) - bool bHasRifle; - - /** Setter to set the bool */ - UFUNCTION(BlueprintCallable, Category = Weapon) - void SetHasRifle(bool bNewHasRifle); - - /** Getter for the bool */ - UFUNCTION(BlueprintCallable, Category = Weapon) - bool GetHasRifle(); - -protected: - /** Called for movement input */ - void Move(const FInputActionValue& Value); - - /** Called for looking input */ - void Look(const FInputActionValue& Value); - -protected: - // APawn interface - virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; - // End of APawn interface - -public: - /** Returns Mesh1P subobject **/ - USkeletalMeshComponent* GetMesh1P() const { return Mesh1P; } - /** Returns FirstPersonCameraComponent subobject **/ - UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; } - - -}; - diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp deleted file mode 100644 index e0efc37..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "CorruptedMemoryGameMode.h" -#include "CorruptedMemoryCharacter.h" -#include "UObject/ConstructorHelpers.h" - -ACorruptedMemoryGameMode::ACorruptedMemoryGameMode() - : Super() -{ - // set default pawn class to our Blueprinted character - static ConstructorHelpers::FClassFinder PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter")); - DefaultPawnClass = PlayerPawnClassFinder.Class; - -} diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.h b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.h deleted file mode 100644 index 78041a9..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryGameMode.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/GameModeBase.h" -#include "CorruptedMemoryGameMode.generated.h" - -UCLASS(minimalapi) -class ACorruptedMemoryGameMode : public AGameModeBase -{ - GENERATED_BODY() - -public: - ACorruptedMemoryGameMode(); -}; - - - diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp deleted file mode 100644 index a73821f..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "CorruptedMemoryProjectile.h" -#include "GameFramework/ProjectileMovementComponent.h" -#include "Components/SphereComponent.h" - -ACorruptedMemoryProjectile::ACorruptedMemoryProjectile() -{ - // Use a sphere as a simple collision representation - CollisionComp = CreateDefaultSubobject(TEXT("SphereComp")); - CollisionComp->InitSphereRadius(5.0f); - CollisionComp->BodyInstance.SetCollisionProfileName("Projectile"); - CollisionComp->OnComponentHit.AddDynamic(this, &ACorruptedMemoryProjectile::OnHit); // set up a notification for when this component hits something blocking - - // Players can't walk on it - CollisionComp->SetWalkableSlopeOverride(FWalkableSlopeOverride(WalkableSlope_Unwalkable, 0.f)); - CollisionComp->CanCharacterStepUpOn = ECB_No; - - // Set as root component - RootComponent = CollisionComp; - - // Use a ProjectileMovementComponent to govern this projectile's movement - ProjectileMovement = CreateDefaultSubobject(TEXT("ProjectileComp")); - ProjectileMovement->UpdatedComponent = CollisionComp; - ProjectileMovement->InitialSpeed = 3000.f; - ProjectileMovement->MaxSpeed = 3000.f; - ProjectileMovement->bRotationFollowsVelocity = true; - ProjectileMovement->bShouldBounce = true; - - // Die after 3 seconds by default - InitialLifeSpan = 3.0f; -} - -void ACorruptedMemoryProjectile::OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) -{ - // Only add impulse and destroy projectile if we hit a physics - if ((OtherActor != nullptr) && (OtherActor != this) && (OtherComp != nullptr) && OtherComp->IsSimulatingPhysics()) - { - OtherComp->AddImpulseAtLocation(GetVelocity() * 100.0f, GetActorLocation()); - - Destroy(); - } -} \ No newline at end of file diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.h b/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.h deleted file mode 100644 index 8426a9c..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/CorruptedMemoryProjectile.h +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/Actor.h" -#include "CorruptedMemoryProjectile.generated.h" - -class USphereComponent; -class UProjectileMovementComponent; - -UCLASS(config=Game) -class ACorruptedMemoryProjectile : public AActor -{ - GENERATED_BODY() - - /** Sphere collision component */ - UPROPERTY(VisibleDefaultsOnly, Category=Projectile) - USphereComponent* CollisionComp; - - /** Projectile movement component */ - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = "true")) - UProjectileMovementComponent* ProjectileMovement; - -public: - ACorruptedMemoryProjectile(); - - /** called when projectile hits something */ - UFUNCTION() - void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit); - - /** Returns CollisionComp subobject **/ - USphereComponent* GetCollisionComp() const { return CollisionComp; } - /** Returns ProjectileMovement subobject **/ - UProjectileMovementComponent* GetProjectileMovement() const { return ProjectileMovement; } -}; - diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.cpp deleted file mode 100644 index f6ee7bf..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "TP_PickUpComponent.h" - -UTP_PickUpComponent::UTP_PickUpComponent() -{ - // Setup the Sphere Collision - SphereRadius = 32.f; -} - -void UTP_PickUpComponent::BeginPlay() -{ - Super::BeginPlay(); - - // Register our Overlap Event - OnComponentBeginOverlap.AddDynamic(this, &UTP_PickUpComponent::OnSphereBeginOverlap); -} - -void UTP_PickUpComponent::OnSphereBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) -{ - // Checking if it is a First Person Character overlapping - ACorruptedMemoryCharacter* Character = Cast(OtherActor); - if(Character != nullptr) - { - // Notify that the actor is being picked up - OnPickUp.Broadcast(Character); - - // Unregister from the Overlap Event so it is no longer triggered - OnComponentBeginOverlap.RemoveAll(this); - } -} diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.h b/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.h deleted file mode 100644 index 9576f5b..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_PickUpComponent.h +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "Components/SphereComponent.h" -#include "CorruptedMemoryCharacter.h" -#include "TP_PickUpComponent.generated.h" - -// Declaration of the delegate that will be called when someone picks this up -// The character picking this up is the parameter sent with the notification -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPickUp, ACorruptedMemoryCharacter*, PickUpCharacter); - -UCLASS(Blueprintable, BlueprintType, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) -class CORRUPTEDMEMORY_API UTP_PickUpComponent : public USphereComponent -{ - GENERATED_BODY() - -public: - - /** Delegate to whom anyone can subscribe to receive this event */ - UPROPERTY(BlueprintAssignable, Category = "Interaction") - FOnPickUp OnPickUp; - - UTP_PickUpComponent(); -protected: - - /** Called when the game starts */ - virtual void BeginPlay() override; - - /** Code for when something overlaps this component */ - UFUNCTION() - void OnSphereBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); -}; \ No newline at end of file diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.cpp b/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.cpp deleted file mode 100644 index 3e4b4bf..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.cpp +++ /dev/null @@ -1,112 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - - -#include "TP_WeaponComponent.h" -#include "CorruptedMemoryCharacter.h" -#include "CorruptedMemoryProjectile.h" -#include "GameFramework/PlayerController.h" -#include "Camera/PlayerCameraManager.h" -#include "Kismet/GameplayStatics.h" -#include "EnhancedInputComponent.h" -#include "EnhancedInputSubsystems.h" - -// Sets default values for this component's properties -UTP_WeaponComponent::UTP_WeaponComponent() -{ - // Default offset from the character location for projectiles to spawn - MuzzleOffset = FVector(100.0f, 0.0f, 10.0f); -} - - -void UTP_WeaponComponent::Fire() -{ - if (Character == nullptr || Character->GetController() == nullptr) - { - return; - } - - // Try and fire a projectile - if (ProjectileClass != nullptr) - { - UWorld* const World = GetWorld(); - if (World != nullptr) - { - APlayerController* PlayerController = Cast(Character->GetController()); - const FRotator SpawnRotation = PlayerController->PlayerCameraManager->GetCameraRotation(); - // MuzzleOffset is in camera space, so transform it to world space before offsetting from the character location to find the final muzzle position - const FVector SpawnLocation = GetOwner()->GetActorLocation() + SpawnRotation.RotateVector(MuzzleOffset); - - //Set Spawn Collision Handling Override - FActorSpawnParameters ActorSpawnParams; - ActorSpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding; - - // Spawn the projectile at the muzzle - World->SpawnActor(ProjectileClass, SpawnLocation, SpawnRotation, ActorSpawnParams); - } - } - - // Try and play the sound if specified - if (FireSound != nullptr) - { - UGameplayStatics::PlaySoundAtLocation(this, FireSound, Character->GetActorLocation()); - } - - // Try and play a firing animation if specified - if (FireAnimation != nullptr) - { - // Get the animation object for the arms mesh - UAnimInstance* AnimInstance = Character->GetMesh1P()->GetAnimInstance(); - if (AnimInstance != nullptr) - { - AnimInstance->Montage_Play(FireAnimation, 1.f); - } - } -} - -void UTP_WeaponComponent::AttachWeapon(ACorruptedMemoryCharacter* TargetCharacter) -{ - Character = TargetCharacter; - if (Character == nullptr) - { - return; - } - - // Attach the weapon to the First Person Character - FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true); - AttachToComponent(Character->GetMesh1P(), AttachmentRules, FName(TEXT("GripPoint"))); - - // switch bHasRifle so the animation blueprint can switch to another animation set - Character->SetHasRifle(true); - - // Set up action bindings - if (APlayerController* PlayerController = Cast(Character->GetController())) - { - if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) - { - // Set the priority of the mapping to 1, so that it overrides the Jump action with the Fire action when using touch input - Subsystem->AddMappingContext(FireMappingContext, 1); - } - - if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerController->InputComponent)) - { - // Fire - EnhancedInputComponent->BindAction(FireAction, ETriggerEvent::Triggered, this, &UTP_WeaponComponent::Fire); - } - } -} - -void UTP_WeaponComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) -{ - if (Character == nullptr) - { - return; - } - - if (APlayerController* PlayerController = Cast(Character->GetController())) - { - if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) - { - Subsystem->RemoveMappingContext(FireMappingContext); - } - } -} \ No newline at end of file diff --git a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.h b/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.h deleted file mode 100644 index 93aa947..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemory/TP_WeaponComponent.h +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "Components/SkeletalMeshComponent.h" -#include "TP_WeaponComponent.generated.h" - -class ACorruptedMemoryCharacter; - -UCLASS(Blueprintable, BlueprintType, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) -class CORRUPTEDMEMORY_API UTP_WeaponComponent : public USkeletalMeshComponent -{ - GENERATED_BODY() - -public: - /** Projectile class to spawn */ - UPROPERTY(EditDefaultsOnly, Category=Projectile) - TSubclassOf ProjectileClass; - - /** Sound to play each time we fire */ - UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Gameplay) - USoundBase* FireSound; - - /** AnimMontage to play each time we fire */ - UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Gameplay) - UAnimMontage* FireAnimation; - - /** Gun muzzle's offset from the characters location */ - UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Gameplay) - FVector MuzzleOffset; - - /** MappingContext */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) - class UInputMappingContext* FireMappingContext; - - /** Fire Input Action */ - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) - class UInputAction* FireAction; - - /** Sets default values for this component's properties */ - UTP_WeaponComponent(); - - /** Attaches the actor to a FirstPersonCharacter */ - UFUNCTION(BlueprintCallable, Category="Weapon") - void AttachWeapon(ACorruptedMemoryCharacter* TargetCharacter); - - /** Make the weapon Fire a Projectile */ - UFUNCTION(BlueprintCallable, Category="Weapon") - void Fire(); - -protected: - /** Ends gameplay for this component. */ - UFUNCTION() - virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; - -private: - /** The Character holding this weapon*/ - ACorruptedMemoryCharacter* Character; -}; diff --git a/CorruptedMemory 5.1/Source/CorruptedMemoryEditor.Target.cs b/CorruptedMemory 5.1/Source/CorruptedMemoryEditor.Target.cs deleted file mode 100644 index 8b14d3b..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemoryEditor.Target.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class CorruptedMemoryEditorTarget : TargetRules -{ - public CorruptedMemoryEditorTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Editor; - DefaultBuildSettings = BuildSettingsVersion.V2; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; - ExtraModuleNames.Add("CorruptedMemory"); - } -} diff --git a/CorruptedMemory 5.1/Source/CorruptedMemoryServer.Target.cs b/CorruptedMemory 5.1/Source/CorruptedMemoryServer.Target.cs deleted file mode 100644 index 04d12db..0000000 --- a/CorruptedMemory 5.1/Source/CorruptedMemoryServer.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class CorruptedMemoryServerTarget : TargetRules -{ - public CorruptedMemoryServerTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Server; - DefaultBuildSettings = BuildSettingsVersion.V2; - ExtraModuleNames.Add("CorruptedMemory"); - } -} diff --git a/CorruptedMemory 5.1/readme.md b/CorruptedMemory 5.1/readme.md deleted file mode 100644 index 6687c99..0000000 --- a/CorruptedMemory 5.1/readme.md +++ /dev/null @@ -1,25 +0,0 @@ -# Introduction - -This is the **ROOT** folder for the unreal game project. - -_NOTE - Unreal has blur enabled by default, disable this in project settings if you don't want blur._ - - - -# Adding UE5 Game Project - -1. Open unreal, select a template, and create the project template anywhere. -2. Open the **ROOT** folder of the UE5 project you just created and copy `yourgame.uproject`, `Content`, `Config`, and `Source` into this folder. -3. If your `yourgame.uproject` file and `Content`, `Config`, `Source` folders are in the same directory as the repositories `.gitignore` file, then your setup is correct. - -Once you've completed the above steps you're ready to open the project and start working. - - - -# Opening The Project: For Programmers - -If you're a programmer and plan on doing work in C++ you should right click the `yourgame.uproject` file and select the `Generate Visual Studio project files` option. When this is complete double click the `yourgame.sln` file and run the game from Visual Studio by clicking `Local Windows Debugger`. Whenever you code in C++ you should close UE5 and recompile it from VS. - -If you are not doing anything in C++, then you can open the project straight from double clicking `yourgame.uproject`. Make sure you click yes on the prompt asking to compile. UE5 will take awhile to open because it's compiling C++ binaries in the background. - -If UE5 is bing weird delete all the cache files/folders & generated files/folders, then lauch it from Visual Studio so it's forced to compile everything correctly and you will catch any compile-time bugs if anything is wrong. \ No newline at end of file diff --git a/CorruptedMemory/Config/DefaultEngine.ini b/CorruptedMemory/Config/DefaultEngine.ini index e79a90c..37e392a 100644 --- a/CorruptedMemory/Config/DefaultEngine.ini +++ b/CorruptedMemory/Config/DefaultEngine.ini @@ -10,9 +10,9 @@ TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop -GameInstanceClass=/Script/Engine.GameInstance +GameInstanceClass=/Script/CorruptedMemory.CMGameInstance GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap -ServerDefaultMap=/Engine/Maps/Entry +ServerDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap GlobalDefaultGameMode=/Script/CorruptedMemory.CorruptedMemoryGameMode GlobalDefaultServerGameMode=None diff --git a/CorruptedMemory/Config/DefaultGame.ini b/CorruptedMemory/Config/DefaultGame.ini index 9ac2103..fc95a88 100644 --- a/CorruptedMemory/Config/DefaultGame.ini +++ b/CorruptedMemory/Config/DefaultGame.ini @@ -8,3 +8,104 @@ ProjectID=95A49B374FC3C561C628B1B88EA4D30D [StartupActions] bAddPacks=True InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") + +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget=CorruptedMemory +LaunchOnTarget= +StagingDirectory=(Path="C:/Users/Phro/Downloads/TestLobbies") +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=False +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +WriteBackMetadataToAssetRegistry=Disabled +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=4 +PackageCompressionLevel_TestShipping=5 +PackageCompressionLevel_Distribution=7 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en +LocalizationTargetCatchAllChunkId=0 +bCookAll=False +bCookMapsOnly=False +bSkipEditorContent=False +bSkipMovies=False +-IniKeyDenylist=KeyStorePassword +-IniKeyDenylist=KeyPassword +-IniKeyDenylist=rsa.privateexp +-IniKeyDenylist=rsa.modulus +-IniKeyDenylist=rsa.publicexp +-IniKeyDenylist=aes.key +-IniKeyDenylist=SigningPublicExponent +-IniKeyDenylist=SigningModulus +-IniKeyDenylist=SigningPrivateExponent +-IniKeyDenylist=EncryptionKey +-IniKeyDenylist=DevCenterUsername +-IniKeyDenylist=DevCenterPassword +-IniKeyDenylist=IOSTeamID +-IniKeyDenylist=SigningCertificate +-IniKeyDenylist=MobileProvision +-IniKeyDenylist=IniKeyDenylist +-IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=KeyStorePassword ++IniKeyDenylist=KeyPassword ++IniKeyDenylist=rsa.privateexp ++IniKeyDenylist=rsa.modulus ++IniKeyDenylist=rsa.publicexp ++IniKeyDenylist=aes.key ++IniKeyDenylist=SigningPublicExponent ++IniKeyDenylist=SigningModulus ++IniKeyDenylist=SigningPrivateExponent ++IniKeyDenylist=EncryptionKey ++IniKeyDenylist=DevCenterUsername ++IniKeyDenylist=DevCenterPassword ++IniKeyDenylist=IOSTeamID ++IniKeyDenylist=SigningCertificate ++IniKeyDenylist=MobileProvision ++IniKeyDenylist=IniKeyDenylist ++IniKeyDenylist=IniSectionDenylist +-IniSectionDenylist=HordeStorageServers +-IniSectionDenylist=StorageServers ++IniSectionDenylist=HordeStorageServers ++IniSectionDenylist=StorageServers ++MapsToCook=(FilePath="/Game/FirstPerson/Maps/FirstPersonMap") ++DirectoriesToAlwaysCook=(Path="/Interchange/Functions") ++DirectoriesToAlwaysCook=(Path="/Interchange/gltf") ++DirectoriesToAlwaysCook=(Path="/Interchange/Materials") ++DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines") ++DirectoriesToAlwaysCook=(Path="/Interchange/Utilities") +PerPlatformBuildConfig=(("LinuxArm64", PPBC_Development)) +PerPlatformTargetFlavorName=() +PerPlatformBuildTarget=(("LinuxArm64", "CorruptedMemoryServer")) + diff --git a/CorruptedMemory/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/CorruptedMemory/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 701e053..b52548d 100644 --- a/CorruptedMemory/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/CorruptedMemory/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bedfc53528df762af9be906a8707ddff7568baf324a5d7df56d6bdfe1575ee3d -size 23020 +oid sha256:434035fb0e4c9e0d4ba62eb3ec5ed86a0d3e65e9e2a931d1c8cf8cc86b241ed2 +size 25847 diff --git a/CorruptedMemory 5.1/Content/FirstPerson/Maps/GameEntry.umap b/CorruptedMemory/Content/FirstPerson/Maps/GameEntry.umap similarity index 100% rename from CorruptedMemory 5.1/Content/FirstPerson/Maps/GameEntry.umap rename to CorruptedMemory/Content/FirstPerson/Maps/GameEntry.umap diff --git a/CorruptedMemory/Content/Levels/ClientEntry.umap b/CorruptedMemory/Content/Levels/ClientEntry.umap new file mode 100644 index 0000000..e72f7af --- /dev/null +++ b/CorruptedMemory/Content/Levels/ClientEntry.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c65d6201a37d6d02a79ddaffa38ed0a9779b665fec2aa9a97f81e45405565dad +size 46902 diff --git a/CorruptedMemory/Content/Server/BP_ServerMenu.uasset b/CorruptedMemory/Content/Server/BP_ServerMenu.uasset new file mode 100644 index 0000000..6e1bcbc --- /dev/null +++ b/CorruptedMemory/Content/Server/BP_ServerMenu.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:302fc1fc8ab7016858e7911e7b8b876eaad654fc27f0ea57995db8c104bcf771 +size 375364 diff --git a/CorruptedMemory/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/CorruptedMemory/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index e0a3e1c..0f99058 100644 --- a/CorruptedMemory/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/CorruptedMemory/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e21331e3e01318ca5ec339901c9784cb7932e3cebc22bda87568945a70305cf0 -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/CorruptedMemory/Content/StarterContent/Particles/P_Ambient_Dust.uasset b/CorruptedMemory/Content/StarterContent/Particles/P_Ambient_Dust.uasset index bf2e439..20fff9d 100644 --- a/CorruptedMemory/Content/StarterContent/Particles/P_Ambient_Dust.uasset +++ b/CorruptedMemory/Content/StarterContent/Particles/P_Ambient_Dust.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01ef616c7a8bd90cd1b7a13efb18a56f33346efbae51efa31f09804478b7621d -size 43456 +oid sha256:593484020a07aeb851ff8366176138edba2aee783b44cc29bf84fa5d7e183078 +size 53232 diff --git a/CorruptedMemory/CorruptedMemory.uproject b/CorruptedMemory/CorruptedMemory.uproject index 06b20ac..7fc9217 100644 --- a/CorruptedMemory/CorruptedMemory.uproject +++ b/CorruptedMemory/CorruptedMemory.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "5.1", + "EngineAssociation": "{11BA43DF-47F3-5414-1E77-FFA13FA0049B}", "Category": "", "Description": "", "Modules": [ diff --git a/CorruptedMemory/CorruptedMemory.uproject.DotSettings.user b/CorruptedMemory/CorruptedMemory.uproject.DotSettings.user new file mode 100644 index 0000000..9a27725 --- /dev/null +++ b/CorruptedMemory/CorruptedMemory.uproject.DotSettings.user @@ -0,0 +1,2 @@ + + True \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.cpp b/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.cpp new file mode 100644 index 0000000..820d602 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.cpp @@ -0,0 +1,129 @@ +#include "CMGameInstance.h" + +void UCMGameInstance::Login(const FString& Username, const FString& Password) +{ + const auto Request = FHttpModule::Get().CreateRequest(); + Request->SetURL(LobbyAPI + "/login"); + Request->SetVerb("POST"); + Request->SetHeader("Content-Type", "application/json"); + Request->SetHeader("Accept", "application/json"); + Request->SetContentAsString("{\"username\":\"" + Username + "\",\"password\":\"" + Password + "\"}"); + Request->OnProcessRequestComplete().BindUObject(this, &UCMGameInstance::OnRequestToLoginComplete); + Request->ProcessRequest(); +} + +void UCMGameInstance::Register(const FString& Username, const FString& Password) +{ + const auto Request = FHttpModule::Get().CreateRequest(); + Request->SetURL(LobbyAPI + "/register"); + Request->SetVerb("POST"); + Request->SetHeader("Content-Type", "application/json"); + Request->SetHeader("Accept", "application/json"); + Request->SetContentAsString("{\"username\":\"" + Username + "\",\"password\":\"" + Password + "\"}"); + Request->OnProcessRequestComplete().BindUObject(this, &UCMGameInstance::OnRequestToRegisterComplete); + Request->ProcessRequest(); +} + +void UCMGameInstance::Logout() +{ + const auto Request = FHttpModule::Get().CreateRequest(); + Request->SetURL(LobbyAPI + "/logout"); + Request->SetVerb("POST"); + Request->SetHeader("Authorization", "Bearer " + JwtToken); + Request->OnProcessRequestComplete().BindUObject(this, &UCMGameInstance::OnRequestToLogoutComplete); + Request->ProcessRequest(); +} + +void UCMGameInstance::CreateLobby() +{ + const auto Request = FHttpModule::Get().CreateRequest(); + Request->SetURL(LobbyAPI + "/create"); + Request->SetVerb("GET"); + Request->SetHeader("Authorization", "Bearer " + JwtToken); + Request->SetHeader("Accept", "application/json"); + Request->OnProcessRequestComplete().BindUObject(this, &UCMGameInstance::OnRequestToCreateLobbyComplete); + Request->ProcessRequest(); +} + +void UCMGameInstance::JoinLobby(const int Port) +{ + if (APlayerController* PC = GetWorld()->GetFirstPlayerController()) + { + PC->ConsoleCommand("open " + ServerFQDN + ":" + FString::FromInt(Port)); + } +} + +void UCMGameInstance::OnRequestToLoginComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) +{ + if (bWasSuccessful) + { + const auto JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString()); + if (TSharedPtr JsonObject; FJsonSerializer::Deserialize(JsonReader, JsonObject)) + { + const auto JsonToken = JsonObject->GetStringField("token"); + const auto JsonUsername = JsonObject->GetStringField("user"); + JwtToken = JsonToken; + AccountUsername = JsonUsername; + OnLoginComplete.Broadcast(true); + } + else + { + OnLoginComplete.Broadcast(false); + } + } + else + { + OnLoginComplete.Broadcast(false); + } +} + +void UCMGameInstance::OnRequestToRegisterComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) +{ + if (bWasSuccessful) + { + OnRegisterComplete.Broadcast(true); + } + else + { + OnRegisterComplete.Broadcast(false); + } +} + +void UCMGameInstance::OnRequestToLogoutComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) +{ + if (bWasSuccessful) + { + AccountUsername = ""; + JwtToken = ""; + OnLogoutComplete.Broadcast(true); + } + else + { + OnLogoutComplete.Broadcast(false); + } +} + +void UCMGameInstance::OnRequestToCreateLobbyComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) +{ + if (bWasSuccessful) + { + const auto JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString()); + if (TSharedPtr JsonObject; FJsonSerializer::Deserialize(JsonReader, JsonObject)) + { + const auto JsonLobbyID = JsonObject->GetStringField("lobbyID"); + const auto JsonPort = JsonObject->GetIntegerField("port"); + LobbyID = JsonLobbyID; + ServerPort = JsonPort; + OnJoinLobbyComplete.Broadcast(true); + JoinLobby(ServerPort); + } + else + { + OnJoinLobbyComplete.Broadcast(false); + } + } + else + { + OnJoinLobbyComplete.Broadcast(false); + } +} diff --git a/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.h b/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.h new file mode 100644 index 0000000..4e75e02 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CMGameInstance.h @@ -0,0 +1,64 @@ +#pragma once + +#include "CoreMinimal.h" +#include "K2Node.h" +#include "Engine/GameInstance.h" +#include "Http.h" +#include "CMGameInstance.generated.h" + +/** + * + */ +UCLASS() +class CORRUPTEDMEMORY_API UCMGameInstance : public UGameInstance +{ + GENERATED_BODY() + +public: + DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnLoginComplete, const bool, bWasSuccessful); + + DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRegisterComplete, const bool, bWasSuccessful); + + DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnLogoutComplete, const bool, bWasSuccessful); + + DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJoinLobbyComplete, const bool, bWasSuccessful); + + UPROPERTY(BlueprintAssignable, Category = "Account") + FOnLoginComplete OnLoginComplete; + UPROPERTY(BlueprintAssignable, Category = "Account") + FOnRegisterComplete OnRegisterComplete; + UPROPERTY(BlueprintAssignable, Category = "Account") + FOnLogoutComplete OnLogoutComplete; + UPROPERTY(BlueprintAssignable, Category = "Lobby") + FOnJoinLobbyComplete OnJoinLobbyComplete; + + UPROPERTY(BlueprintReadOnly, Category = "Account") + FString AccountUsername; + UPROPERTY(BlueprintReadOnly, Category = "Account") + FString JwtToken; + + UPROPERTY(BlueprintReadOnly, Category = "Lobby") + FString ServerFQDN = "cm.api.philipwhite.dev"; + UPROPERTY(BlueprintReadOnly, Category = "Lobby") + FString LobbyID; + UPROPERTY(BlueprintReadOnly, Category = "Lobby") + int ServerPort; + + UFUNCTION(BlueprintCallable, Category = "Account") + void Login(const FString& Username, const FString& Password); + UFUNCTION(BlueprintCallable, Category = "Account") + void Register(const FString& Username, const FString& Password); + UFUNCTION(BlueprintCallable, Category = "Account") + void Logout(); + UFUNCTION(BlueprintCallable, Category = "Lobby") + void CreateLobby(); + UFUNCTION(BlueprintCallable, Category = "Lobby") + void JoinLobby(const int Port); + +private: + FString LobbyAPI = "https://cm.api.philipwhite.dev/api"; + void OnRequestToLoginComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); + void OnRequestToRegisterComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); + void OnRequestToLogoutComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); + void OnRequestToCreateLobbyComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); +}; diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs index dc548d0..dbdbed3 100644 --- a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs @@ -8,6 +8,6 @@ public class CorruptedMemory : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput", "HTTP", "Json", "JsonUtilities" }); } }