Remove Unneeded comments for Cleanup
This commit is contained in:
		
							parent
							
								
									1a3a8ec0d5
								
							
						
					
					
						commit
						52117f4ba3
					
				@ -145,7 +145,7 @@ void UCMGameInstance::CloseServer(const FString& LobbyID)
 | 
				
			|||||||
	Request->SetURL(LobbyAPI + "/lobbies/" + LobbyID);
 | 
						Request->SetURL(LobbyAPI + "/lobbies/" + LobbyID);
 | 
				
			||||||
	Request->SetVerb("DELETE");
 | 
						Request->SetVerb("DELETE");
 | 
				
			||||||
	Request->SetHeader("Authorization", "Bearer " + JwtToken);
 | 
						Request->SetHeader("Authorization", "Bearer " + JwtToken);
 | 
				
			||||||
	Request->SetHeader("Accept", "application/json");
 | 
						Request->SetHeader("Accept", "application/json");D
 | 
				
			||||||
	Request->ProcessRequest();
 | 
						Request->ProcessRequest();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -30,15 +30,7 @@ ACorruptedMemoryCharacter::ACorruptedMemoryCharacter()
 | 
				
			|||||||
	FirstPersonCameraComponent->SetupAttachment(GetCapsuleComponent());
 | 
						FirstPersonCameraComponent->SetupAttachment(GetCapsuleComponent());
 | 
				
			||||||
	FirstPersonCameraComponent->SetRelativeLocation(FVector(-10.f, 0.f, 60.f)); // Position the camera
 | 
						FirstPersonCameraComponent->SetRelativeLocation(FVector(-10.f, 0.f, 60.f)); // Position the camera
 | 
				
			||||||
	FirstPersonCameraComponent->bUsePawnControlRotation = true;
 | 
						FirstPersonCameraComponent->bUsePawnControlRotation = true;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	// Create a mesh component that will be used when being viewed from a '1st person' view (when controlling this pawn)
 | 
					 | 
				
			||||||
	// Mesh1P = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("CharacterMesh1P"));
 | 
					 | 
				
			||||||
	// Mesh1P->SetOnlyOwnerSee(true);
 | 
					 | 
				
			||||||
	// Mesh1P->SetupAttachment(FirstPersonCameraComponent);
 | 
					 | 
				
			||||||
	// Mesh1P->bCastDynamicShadow = false;
 | 
					 | 
				
			||||||
	// Mesh1P->CastShadow = false;
 | 
					 | 
				
			||||||
	// //Mesh1P->SetRelativeRotation(FRotator(0.9f, -19.19f, 5.2f));
 | 
					 | 
				
			||||||
	// Mesh1P->SetRelativeLocation(FVector(-30.f, 0.f, -150.f));
 | 
					 | 
				
			||||||
	bReplicates = true;
 | 
						bReplicates = true;
 | 
				
			||||||
	PrimaryActorTick.bCanEverTick = true;
 | 
						PrimaryActorTick.bCanEverTick = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -93,7 +85,6 @@ void ACorruptedMemoryCharacter::SetupPlayerInputComponent(class UInputComponent*
 | 
				
			|||||||
void ACorruptedMemoryCharacter::Tick(float DeltaSeconds)
 | 
					void ACorruptedMemoryCharacter::Tick(float DeltaSeconds)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	Super::Tick(DeltaSeconds);
 | 
						Super::Tick(DeltaSeconds);
 | 
				
			||||||
	//Get the current scan percentage based on the timer elapsed and scan time
 | 
					 | 
				
			||||||
	ScanPercentage = GetWorldTimerManager().GetTimerElapsed(ScanTimerHandle) / ScanTime;
 | 
						ScanPercentage = GetWorldTimerManager().GetTimerElapsed(ScanTimerHandle) / ScanTime;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -174,10 +165,7 @@ void ACorruptedMemoryCharacter::ScanStart(const FInputActionValue& Value)
 | 
				
			|||||||
	if (!IsValid(HitResult.GetActor())) return;
 | 
						if (!IsValid(HitResult.GetActor())) return;
 | 
				
			||||||
	if (HitResult.GetActor()->Tags.Contains("StoreShelf") && Cast<ACM_Shelving>(HitResult.GetActor())->GameplayTags.Contains("Corrupted"))
 | 
						if (HitResult.GetActor()->Tags.Contains("StoreShelf") && Cast<ACM_Shelving>(HitResult.GetActor())->GameplayTags.Contains("Corrupted"))
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		//LastScannedShelf = Cast<ACM_Shelving>(HitResult.GetActor());
 | 
					 | 
				
			||||||
		FString AccountName = Cast<UCMGameInstance>(GetWorld()->GetGameInstance())->AccountUsername;
 | 
							FString AccountName = Cast<UCMGameInstance>(GetWorld()->GetGameInstance())->AccountUsername;
 | 
				
			||||||
		//if (Cast<ACM_Shelving>(HitResult.GetActor())->GameplayTags.Contains(AccountName)) return;
 | 
					 | 
				
			||||||
		//Cast<ACM_PlayerController>(GetWorld()->GetFirstPlayerController())->ServerAddGameplayTagToShelf(HitResult.GetActor(), AccountName);
 | 
					 | 
				
			||||||
		if (GetWorldTimerManager().TimerExists(ScanTimerHandle))
 | 
							if (GetWorldTimerManager().TimerExists(ScanTimerHandle))
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			GetWorldTimerManager().ClearTimer(ScanTimerHandle);
 | 
								GetWorldTimerManager().ClearTimer(ScanTimerHandle);
 | 
				
			||||||
@ -188,7 +176,6 @@ void ACorruptedMemoryCharacter::ScanStart(const FInputActionValue& Value)
 | 
				
			|||||||
			if (Cast<ACM_Shelving>(HitResult.GetActor())->GameplayTags.Contains("Scanned")) return;
 | 
								if (Cast<ACM_Shelving>(HitResult.GetActor())->GameplayTags.Contains("Scanned")) return;
 | 
				
			||||||
			Cast<ACM_PlayerController>(GetWorld()->GetFirstPlayerController())->ServerAddGameplayTagToShelf(HitResult.GetActor(), "Scanned");
 | 
								Cast<ACM_PlayerController>(GetWorld()->GetFirstPlayerController())->ServerAddGameplayTagToShelf(HitResult.GetActor(), "Scanned");
 | 
				
			||||||
			ServerSuccessfulScan(AccountName);
 | 
								ServerSuccessfulScan(AccountName);
 | 
				
			||||||
			LastScannedShelf = nullptr;
 | 
					 | 
				
			||||||
		}, 3.f, false);
 | 
							}, 3.f, false);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -198,11 +185,6 @@ void ACorruptedMemoryCharacter::ScanCancel(const FInputActionValue& Value)
 | 
				
			|||||||
	const FString AccountName = Cast<UCMGameInstance>(GetWorld()->GetGameInstance())->AccountUsername;
 | 
						const FString AccountName = Cast<UCMGameInstance>(GetWorld()->GetGameInstance())->AccountUsername;
 | 
				
			||||||
	GetWorldTimerManager().ClearTimer(ScanTimerHandle);
 | 
						GetWorldTimerManager().ClearTimer(ScanTimerHandle);
 | 
				
			||||||
	ScanPercentage = 0.f;
 | 
						ScanPercentage = 0.f;
 | 
				
			||||||
	// if (IsValid(LastScannedShelf))
 | 
					 | 
				
			||||||
	// {
 | 
					 | 
				
			||||||
	// 	LastScannedShelf = nullptr;
 | 
					 | 
				
			||||||
	// 	Cast<ACM_PlayerController>(GetWorld()->GetFirstPlayerController())->ServerRemoveGameplayTagToShelf(LastScannedShelf, AccountName);
 | 
					 | 
				
			||||||
	// }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ACorruptedMemoryCharacter::SetHasRifle(bool bNewHasRifle)
 | 
					void ACorruptedMemoryCharacter::SetHasRifle(bool bNewHasRifle)
 | 
				
			||||||
 | 
				
			|||||||
@ -20,10 +20,7 @@ UCLASS(config=Game)
 | 
				
			|||||||
class ACorruptedMemoryCharacter : public ACharacter
 | 
					class ACorruptedMemoryCharacter : public ACharacter
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	GENERATED_BODY()
 | 
						GENERATED_BODY()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	// /** Pawn mesh: 1st person view (arms; seen only by self) */
 | 
					 | 
				
			||||||
	// UPROPERTY(VisibleDefaultsOnly, Category=Mesh)
 | 
					 | 
				
			||||||
	// USkeletalMeshComponent* Mesh1P;
 | 
					 | 
				
			||||||
	DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnGameStart);
 | 
						DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnGameStart);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnGameEnd);
 | 
						DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnGameEnd);
 | 
				
			||||||
@ -114,12 +111,7 @@ protected:
 | 
				
			|||||||
	UPROPERTY()
 | 
						UPROPERTY()
 | 
				
			||||||
	FTimerHandle ScanTimerHandle;
 | 
						FTimerHandle ScanTimerHandle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	ACM_Shelving* LastScannedShelf = nullptr;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	/** Returns Mesh1P subobject **/
 | 
					 | 
				
			||||||
	// USkeletalMeshComponent* GetMesh1P() const { return Mesh1P; }
 | 
					 | 
				
			||||||
	/** Returns FirstPersonCameraComponent subobject **/
 | 
					 | 
				
			||||||
	UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; }
 | 
						UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; }
 | 
				
			||||||
	virtual void Tick(float DeltaSeconds) override;
 | 
						virtual void Tick(float DeltaSeconds) override;
 | 
				
			||||||
	UPROPERTY(EditDefaultsOnly)
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user