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create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.h create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.h create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp create mode 100644 CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.h create mode 100644 CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.cpp create mode 100644 CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.h create mode 100644 CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.cpp create mode 100644 CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.h create mode 100644 CorruptedMemory/Source/CorruptedMemoryEditor.Target.cs rename {Game => CorruptedMemory}/readme.md (100%) diff --git a/Game/.gitattributes b/CorruptedMemory/.gitattributes similarity index 100% rename from Game/.gitattributes rename to CorruptedMemory/.gitattributes diff --git a/Game/.gitignore b/CorruptedMemory/.gitignore similarity index 100% rename from Game/.gitignore rename to CorruptedMemory/.gitignore diff --git a/CorruptedMemory/Config/DefaultEditor.ini b/CorruptedMemory/Config/DefaultEditor.ini new file mode 100644 index 0000000..58552fa --- /dev/null +++ b/CorruptedMemory/Config/DefaultEditor.ini @@ -0,0 +1,8 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true \ No newline at end of file diff --git a/CorruptedMemory/Config/DefaultEditorPerProjectUserSettings.ini b/CorruptedMemory/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..220a551 --- /dev/null +++ b/CorruptedMemory/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/FirstPerson \ No newline at end of file diff --git a/CorruptedMemory/Config/DefaultEngine.ini b/CorruptedMemory/Config/DefaultEngine.ini new file mode 100644 index 0000000..e79a90c --- /dev/null +++ b/CorruptedMemory/Config/DefaultEngine.ini @@ -0,0 +1,87 @@ +[/Script/Engine.CollisionProfile] ++Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) ++EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +LocalMapOptions= +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GameInstanceClass=/Script/Engine.GameInstance +GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/CorruptedMemory.CorruptedMemoryGameMode +GlobalDefaultServerGameMode=None + +[/Script/Engine.RendererSettings] +r.ReflectionMethod=1 +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.Mobile.EnableNoPrecomputedLightingCSMShader=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true + + +r.Shadow.Virtual.Enable=1 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + + + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/CorruptedMemory") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/CorruptedMemory") ++ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="CorruptedMemoryProjectile") ++ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="CorruptedMemoryGameMode") ++ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="CorruptedMemoryCharacter") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=F7775E4645EB450C665EBB944D895902 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/CorruptedMemory/Config/DefaultGame.ini b/CorruptedMemory/Config/DefaultGame.ini new file mode 100644 index 0000000..9ac2103 --- /dev/null +++ b/CorruptedMemory/Config/DefaultGame.ini @@ -0,0 +1,10 @@ +[ProjectSettings] +ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708) +ProjectName=First Person Template + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=95A49B374FC3C561C628B1B88EA4D30D + +[StartupActions] +bAddPacks=True +InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") diff --git a/CorruptedMemory/Config/DefaultInput.ini b/CorruptedMemory/Config/DefaultInput.ini new file mode 100644 index 0000000..1bf5f90 --- /dev/null +++ b/CorruptedMemory/Config/DefaultInput.ini @@ -0,0 +1,109 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + diff --git a/CorruptedMemory/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset b/CorruptedMemory/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset new file mode 100644 index 0000000..b7cf8ba --- /dev/null +++ b/CorruptedMemory/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a79553601bdadcb7f7430150268f8250e0a846feb8e1a9214c7a281dcbd2ec95 +size 306457 diff --git a/CorruptedMemory/Content/FPWeapon/Materials/BaseMaterial.uasset b/CorruptedMemory/Content/FPWeapon/Materials/BaseMaterial.uasset new file mode 100644 index 0000000..ca1d082 --- /dev/null +++ b/CorruptedMemory/Content/FPWeapon/Materials/BaseMaterial.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e915f808df8bc86369f178331f86f43a1ffdb2820c831996506f4bee98281122 +size 113203 diff --git a/CorruptedMemory/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset b/CorruptedMemory/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset new file mode 100644 index 0000000..ea4d873 --- /dev/null +++ b/CorruptedMemory/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1cf7b9bf1990888fc38fbef38e2c1c4685ac2ff49082131f6de23260af0a7273 +size 98384 diff --git a/CorruptedMemory/Content/FPWeapon/Materials/M_FPGun.uasset b/CorruptedMemory/Content/FPWeapon/Materials/M_FPGun.uasset new file mode 100644 index 0000000..b0fdf95 --- /dev/null +++ b/CorruptedMemory/Content/FPWeapon/Materials/M_FPGun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe7d865c29d4a9b393413e2b06ac07d18db5c73180321829cb8f147a03044540 +size 135198 diff --git a/CorruptedMemory/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset b/CorruptedMemory/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset new file mode 100644 index 0000000..1882944 --- /dev/null +++ b/CorruptedMemory/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a9e17524241935882b3c7d3b40f8497b555eca64cbbc419d2dfcd3ab3eb4baa2 +size 116110 diff --git 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b/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/7/XG/B4XEEQD3M51IAE3XXUCIGI.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdc1186b08a3ae140ec8fd63aae846b17f23dc45bc36a4ee499c45846c98b5c1 +size 2009 diff --git a/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/9/NP/OGSW48O49NB75KV3Y5NAUU.uasset b/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/9/NP/OGSW48O49NB75KV3Y5NAUU.uasset new file mode 100644 index 0000000..bc95a17 --- /dev/null +++ b/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/9/NP/OGSW48O49NB75KV3Y5NAUU.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7561b4d3c0722c7a50a18b66e5b7dce161b2997e0700be81e3c4c0e4a8bcaec4 +size 2011 diff --git a/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/E/D1/9XTHNJ7RYMHRDCEYQKNIYP.uasset b/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/E/D1/9XTHNJ7RYMHRDCEYQKNIYP.uasset new file mode 100644 index 0000000..4aac8f1 --- /dev/null +++ b/CorruptedMemory/Content/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/E/D1/9XTHNJ7RYMHRDCEYQKNIYP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7bfe8d42a9286b143c3090475c61d043eb849ea6ee78ee486feeb357f88faf0b +size 2023 diff --git a/CorruptedMemory/CorruptedMemory.uproject b/CorruptedMemory/CorruptedMemory.uproject new file mode 100644 index 0000000..da6bcc4 --- /dev/null +++ b/CorruptedMemory/CorruptedMemory.uproject @@ -0,0 +1,22 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.1", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "CorruptedMemory", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory.Target.cs b/CorruptedMemory/Source/CorruptedMemory.Target.cs new file mode 100644 index 0000000..a42f69a --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class CorruptedMemoryTarget : TargetRules +{ + public CorruptedMemoryTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.Add("CorruptedMemory"); + } +} diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs new file mode 100644 index 0000000..dc548d0 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.Build.cs @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class CorruptedMemory : ModuleRules +{ + public CorruptedMemory(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" }); + } +} diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.cpp b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.cpp new file mode 100644 index 0000000..81070d7 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CorruptedMemory.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, CorruptedMemory, "CorruptedMemory" ); + \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.h b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.h new file mode 100644 index 0000000..ddbf2e2 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemory.h @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp new file mode 100644 index 0000000..fbfee4a --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.cpp @@ -0,0 +1,110 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CorruptedMemoryCharacter.h" +#include "CorruptedMemoryProjectile.h" +#include "Animation/AnimInstance.h" +#include "Camera/CameraComponent.h" +#include "Components/CapsuleComponent.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" + + +////////////////////////////////////////////////////////////////////////// +// ACorruptedMemoryCharacter + +ACorruptedMemoryCharacter::ACorruptedMemoryCharacter() +{ + // Character doesnt have a rifle at start + bHasRifle = false; + + // Set size for collision capsule + GetCapsuleComponent()->InitCapsuleSize(55.f, 96.0f); + + // Create a CameraComponent + FirstPersonCameraComponent = CreateDefaultSubobject(TEXT("FirstPersonCamera")); + FirstPersonCameraComponent->SetupAttachment(GetCapsuleComponent()); + FirstPersonCameraComponent->SetRelativeLocation(FVector(-10.f, 0.f, 60.f)); // Position the camera + FirstPersonCameraComponent->bUsePawnControlRotation = true; + + // Create a mesh component that will be used when being viewed from a '1st person' view (when controlling this pawn) + Mesh1P = CreateDefaultSubobject(TEXT("CharacterMesh1P")); + Mesh1P->SetOnlyOwnerSee(true); + Mesh1P->SetupAttachment(FirstPersonCameraComponent); + Mesh1P->bCastDynamicShadow = false; + Mesh1P->CastShadow = false; + //Mesh1P->SetRelativeRotation(FRotator(0.9f, -19.19f, 5.2f)); + Mesh1P->SetRelativeLocation(FVector(-30.f, 0.f, -150.f)); + +} + +void ACorruptedMemoryCharacter::BeginPlay() +{ + // Call the base class + Super::BeginPlay(); + + //Add Input Mapping Context + if (APlayerController* PlayerController = Cast(Controller)) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + Subsystem->AddMappingContext(DefaultMappingContext, 0); + } + } + +} + +//////////////////////////////////////////////////////////////////////////// Input + +void ACorruptedMemoryCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) +{ + // Set up action bindings + if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked(PlayerInputComponent)) + { + //Jumping + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Triggered, this, &ACharacter::Jump); + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ACharacter::StopJumping); + + //Moving + EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ACorruptedMemoryCharacter::Move); + + //Looking + EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &ACorruptedMemoryCharacter::Look); + } +} + + +void ACorruptedMemoryCharacter::Move(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D MovementVector = Value.Get(); + + if (Controller != nullptr) + { + // add movement + AddMovementInput(GetActorForwardVector(), MovementVector.Y); + AddMovementInput(GetActorRightVector(), MovementVector.X); + } +} + +void ACorruptedMemoryCharacter::Look(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D LookAxisVector = Value.Get(); + + if (Controller != nullptr) + { + // add yaw and pitch input to controller + AddControllerYawInput(LookAxisVector.X); + AddControllerPitchInput(LookAxisVector.Y); + } +} + +void ACorruptedMemoryCharacter::SetHasRifle(bool bNewHasRifle) +{ + bHasRifle = bNewHasRifle; +} + +bool ACorruptedMemoryCharacter::GetHasRifle() +{ + return bHasRifle; +} \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.h b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.h new file mode 100644 index 0000000..c4cdc3a --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryCharacter.h @@ -0,0 +1,87 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "InputActionValue.h" +#include "CorruptedMemoryCharacter.generated.h" + +class UInputComponent; +class USkeletalMeshComponent; +class USceneComponent; +class UCameraComponent; +class UAnimMontage; +class USoundBase; + +UCLASS(config=Game) +class ACorruptedMemoryCharacter : public ACharacter +{ + GENERATED_BODY() + + /** Pawn mesh: 1st person view (arms; seen only by self) */ + UPROPERTY(VisibleDefaultsOnly, Category=Mesh) + USkeletalMeshComponent* Mesh1P; + + /** First person camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* FirstPersonCameraComponent; + + /** MappingContext */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) + class UInputMappingContext* DefaultMappingContext; + + /** Jump Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) + class UInputAction* JumpAction; + + /** Move Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) + class UInputAction* MoveAction; + + +public: + ACorruptedMemoryCharacter(); + +protected: + virtual void BeginPlay(); + +public: + + /** Look Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + class UInputAction* LookAction; + + /** Bool for AnimBP to switch to another animation set */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Weapon) + bool bHasRifle; + + /** Setter to set the bool */ + UFUNCTION(BlueprintCallable, Category = Weapon) + void SetHasRifle(bool bNewHasRifle); + + /** Getter for the bool */ + UFUNCTION(BlueprintCallable, Category = Weapon) + bool GetHasRifle(); + +protected: + /** Called for movement input */ + void Move(const FInputActionValue& Value); + + /** Called for looking input */ + void Look(const FInputActionValue& Value); + +protected: + // APawn interface + virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; + // End of APawn interface + +public: + /** Returns Mesh1P subobject **/ + USkeletalMeshComponent* GetMesh1P() const { return Mesh1P; } + /** Returns FirstPersonCameraComponent subobject **/ + UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; } + + +}; + diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp new file mode 100644 index 0000000..e0efc37 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.cpp @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CorruptedMemoryGameMode.h" +#include "CorruptedMemoryCharacter.h" +#include "UObject/ConstructorHelpers.h" + +ACorruptedMemoryGameMode::ACorruptedMemoryGameMode() + : Super() +{ + // set default pawn class to our Blueprinted character + static ConstructorHelpers::FClassFinder PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter")); + DefaultPawnClass = PlayerPawnClassFinder.Class; + +} diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.h b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.h new file mode 100644 index 0000000..78041a9 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryGameMode.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "CorruptedMemoryGameMode.generated.h" + +UCLASS(minimalapi) +class ACorruptedMemoryGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + ACorruptedMemoryGameMode(); +}; + + + diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp new file mode 100644 index 0000000..a73821f --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.cpp @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CorruptedMemoryProjectile.h" +#include "GameFramework/ProjectileMovementComponent.h" +#include "Components/SphereComponent.h" + +ACorruptedMemoryProjectile::ACorruptedMemoryProjectile() +{ + // Use a sphere as a simple collision representation + CollisionComp = CreateDefaultSubobject(TEXT("SphereComp")); + CollisionComp->InitSphereRadius(5.0f); + CollisionComp->BodyInstance.SetCollisionProfileName("Projectile"); + CollisionComp->OnComponentHit.AddDynamic(this, &ACorruptedMemoryProjectile::OnHit); // set up a notification for when this component hits something blocking + + // Players can't walk on it + CollisionComp->SetWalkableSlopeOverride(FWalkableSlopeOverride(WalkableSlope_Unwalkable, 0.f)); + CollisionComp->CanCharacterStepUpOn = ECB_No; + + // Set as root component + RootComponent = CollisionComp; + + // Use a ProjectileMovementComponent to govern this projectile's movement + ProjectileMovement = CreateDefaultSubobject(TEXT("ProjectileComp")); + ProjectileMovement->UpdatedComponent = CollisionComp; + ProjectileMovement->InitialSpeed = 3000.f; + ProjectileMovement->MaxSpeed = 3000.f; + ProjectileMovement->bRotationFollowsVelocity = true; + ProjectileMovement->bShouldBounce = true; + + // Die after 3 seconds by default + InitialLifeSpan = 3.0f; +} + +void ACorruptedMemoryProjectile::OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) +{ + // Only add impulse and destroy projectile if we hit a physics + if ((OtherActor != nullptr) && (OtherActor != this) && (OtherComp != nullptr) && OtherComp->IsSimulatingPhysics()) + { + OtherComp->AddImpulseAtLocation(GetVelocity() * 100.0f, GetActorLocation()); + + Destroy(); + } +} \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.h b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.h new file mode 100644 index 0000000..8426a9c --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/CorruptedMemoryProjectile.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "CorruptedMemoryProjectile.generated.h" + +class USphereComponent; +class UProjectileMovementComponent; + +UCLASS(config=Game) +class ACorruptedMemoryProjectile : public AActor +{ + GENERATED_BODY() + + /** Sphere collision component */ + UPROPERTY(VisibleDefaultsOnly, Category=Projectile) + USphereComponent* CollisionComp; + + /** Projectile movement component */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = "true")) + UProjectileMovementComponent* ProjectileMovement; + +public: + ACorruptedMemoryProjectile(); + + /** called when projectile hits something */ + UFUNCTION() + void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit); + + /** Returns CollisionComp subobject **/ + USphereComponent* GetCollisionComp() const { return CollisionComp; } + /** Returns ProjectileMovement subobject **/ + UProjectileMovementComponent* GetProjectileMovement() const { return ProjectileMovement; } +}; + diff --git a/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.cpp b/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.cpp new file mode 100644 index 0000000..f6ee7bf --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.cpp @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TP_PickUpComponent.h" + +UTP_PickUpComponent::UTP_PickUpComponent() +{ + // Setup the Sphere Collision + SphereRadius = 32.f; +} + +void UTP_PickUpComponent::BeginPlay() +{ + Super::BeginPlay(); + + // Register our Overlap Event + OnComponentBeginOverlap.AddDynamic(this, &UTP_PickUpComponent::OnSphereBeginOverlap); +} + +void UTP_PickUpComponent::OnSphereBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) +{ + // Checking if it is a First Person Character overlapping + ACorruptedMemoryCharacter* Character = Cast(OtherActor); + if(Character != nullptr) + { + // Notify that the actor is being picked up + OnPickUp.Broadcast(Character); + + // Unregister from the Overlap Event so it is no longer triggered + OnComponentBeginOverlap.RemoveAll(this); + } +} diff --git a/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.h b/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.h new file mode 100644 index 0000000..9576f5b --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/TP_PickUpComponent.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/SphereComponent.h" +#include "CorruptedMemoryCharacter.h" +#include "TP_PickUpComponent.generated.h" + +// Declaration of the delegate that will be called when someone picks this up +// The character picking this up is the parameter sent with the notification +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPickUp, ACorruptedMemoryCharacter*, PickUpCharacter); + +UCLASS(Blueprintable, BlueprintType, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) +class CORRUPTEDMEMORY_API UTP_PickUpComponent : public USphereComponent +{ + GENERATED_BODY() + +public: + + /** Delegate to whom anyone can subscribe to receive this event */ + UPROPERTY(BlueprintAssignable, Category = "Interaction") + FOnPickUp OnPickUp; + + UTP_PickUpComponent(); +protected: + + /** Called when the game starts */ + virtual void BeginPlay() override; + + /** Code for when something overlaps this component */ + UFUNCTION() + void OnSphereBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); +}; \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.cpp b/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.cpp new file mode 100644 index 0000000..3e4b4bf --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.cpp @@ -0,0 +1,112 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "TP_WeaponComponent.h" +#include "CorruptedMemoryCharacter.h" +#include "CorruptedMemoryProjectile.h" +#include "GameFramework/PlayerController.h" +#include "Camera/PlayerCameraManager.h" +#include "Kismet/GameplayStatics.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" + +// Sets default values for this component's properties +UTP_WeaponComponent::UTP_WeaponComponent() +{ + // Default offset from the character location for projectiles to spawn + MuzzleOffset = FVector(100.0f, 0.0f, 10.0f); +} + + +void UTP_WeaponComponent::Fire() +{ + if (Character == nullptr || Character->GetController() == nullptr) + { + return; + } + + // Try and fire a projectile + if (ProjectileClass != nullptr) + { + UWorld* const World = GetWorld(); + if (World != nullptr) + { + APlayerController* PlayerController = Cast(Character->GetController()); + const FRotator SpawnRotation = PlayerController->PlayerCameraManager->GetCameraRotation(); + // MuzzleOffset is in camera space, so transform it to world space before offsetting from the character location to find the final muzzle position + const FVector SpawnLocation = GetOwner()->GetActorLocation() + SpawnRotation.RotateVector(MuzzleOffset); + + //Set Spawn Collision Handling Override + FActorSpawnParameters ActorSpawnParams; + ActorSpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding; + + // Spawn the projectile at the muzzle + World->SpawnActor(ProjectileClass, SpawnLocation, SpawnRotation, ActorSpawnParams); + } + } + + // Try and play the sound if specified + if (FireSound != nullptr) + { + UGameplayStatics::PlaySoundAtLocation(this, FireSound, Character->GetActorLocation()); + } + + // Try and play a firing animation if specified + if (FireAnimation != nullptr) + { + // Get the animation object for the arms mesh + UAnimInstance* AnimInstance = Character->GetMesh1P()->GetAnimInstance(); + if (AnimInstance != nullptr) + { + AnimInstance->Montage_Play(FireAnimation, 1.f); + } + } +} + +void UTP_WeaponComponent::AttachWeapon(ACorruptedMemoryCharacter* TargetCharacter) +{ + Character = TargetCharacter; + if (Character == nullptr) + { + return; + } + + // Attach the weapon to the First Person Character + FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true); + AttachToComponent(Character->GetMesh1P(), AttachmentRules, FName(TEXT("GripPoint"))); + + // switch bHasRifle so the animation blueprint can switch to another animation set + Character->SetHasRifle(true); + + // Set up action bindings + if (APlayerController* PlayerController = Cast(Character->GetController())) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + // Set the priority of the mapping to 1, so that it overrides the Jump action with the Fire action when using touch input + Subsystem->AddMappingContext(FireMappingContext, 1); + } + + if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerController->InputComponent)) + { + // Fire + EnhancedInputComponent->BindAction(FireAction, ETriggerEvent::Triggered, this, &UTP_WeaponComponent::Fire); + } + } +} + +void UTP_WeaponComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (Character == nullptr) + { + return; + } + + if (APlayerController* PlayerController = Cast(Character->GetController())) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + Subsystem->RemoveMappingContext(FireMappingContext); + } + } +} \ No newline at end of file diff --git a/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.h b/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.h new file mode 100644 index 0000000..93aa947 --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemory/TP_WeaponComponent.h @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/SkeletalMeshComponent.h" +#include "TP_WeaponComponent.generated.h" + +class ACorruptedMemoryCharacter; + +UCLASS(Blueprintable, BlueprintType, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) +class CORRUPTEDMEMORY_API UTP_WeaponComponent : public USkeletalMeshComponent +{ + GENERATED_BODY() + +public: + /** Projectile class to spawn */ + UPROPERTY(EditDefaultsOnly, Category=Projectile) + TSubclassOf ProjectileClass; + + /** Sound to play each time we fire */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Gameplay) + USoundBase* FireSound; + + /** AnimMontage to play each time we fire */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Gameplay) + UAnimMontage* FireAnimation; + + /** Gun muzzle's offset from the characters location */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Gameplay) + FVector MuzzleOffset; + + /** MappingContext */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) + class UInputMappingContext* FireMappingContext; + + /** Fire Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) + class UInputAction* FireAction; + + /** Sets default values for this component's properties */ + UTP_WeaponComponent(); + + /** Attaches the actor to a FirstPersonCharacter */ + UFUNCTION(BlueprintCallable, Category="Weapon") + void AttachWeapon(ACorruptedMemoryCharacter* TargetCharacter); + + /** Make the weapon Fire a Projectile */ + UFUNCTION(BlueprintCallable, Category="Weapon") + void Fire(); + +protected: + /** Ends gameplay for this component. */ + UFUNCTION() + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + +private: + /** The Character holding this weapon*/ + ACorruptedMemoryCharacter* Character; +}; diff --git a/CorruptedMemory/Source/CorruptedMemoryEditor.Target.cs b/CorruptedMemory/Source/CorruptedMemoryEditor.Target.cs new file mode 100644 index 0000000..8b14d3b --- /dev/null +++ b/CorruptedMemory/Source/CorruptedMemoryEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class CorruptedMemoryEditorTarget : TargetRules +{ + public CorruptedMemoryEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.Add("CorruptedMemory"); + } +} diff --git a/Game/readme.md b/CorruptedMemory/readme.md similarity index 100% rename from Game/readme.md rename to CorruptedMemory/readme.md