using UnrealBuildTool;

public class GenericGraphRuntime : ModuleRules
{
	public GenericGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
    {
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
		bLegacyPublicIncludePaths = false;
		ShadowVariableWarningLevel = WarningLevel.Error;

		PublicIncludePaths.AddRange(
			new string[] {
				// ... add public include paths required here ...
			}
			);

		PrivateIncludePaths.AddRange(
			new string[] {
				"GenericGraphRuntime/Private",
				// ... add other private include paths required here ...
			}
			);

		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"CoreUObject",
                "Engine",
				// ... add other public dependencies that you statically link with here ...
			}
			);

		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				// ... add private dependencies that you statically link with here ...
                "Slate",
                "SlateCore",
                "GameplayTags"
            }
			);

		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);
	}
}