// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class EndlessVendetta : ModuleRules
{
	public EndlessVendetta(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[]
		{
			"Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput", "AIModule",
			"GameplayTasks", "NavigationSystem", "UMG", "Slate", "SlateCore", "Niagara", "NiagaraCore", "NiagaraShader",
			"HTTP", "Json", "JsonUtilities", "VaultIt", "MotionWarping", "GameplayAbilities"
		});
	}
}