// Copyright (c) 2019-2022 Drowning Dragons Limited. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "VIGameplayAbility.h"
#include "GameplayAbility_Vault.generated.h"

/**
 * 
 */
UCLASS()
class VAULTIT_API UGameplayAbility_Vault : public UVIGameplayAbility
{
	GENERATED_BODY()
	
public:
	UGameplayAbility_Vault();
};
