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[/Script/Engine.CollisionProfile]
+Profiles = (Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles = (Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap = /Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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LocalMapOptions =
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TransitionMap = None
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bUseSplitscreen = True
TwoPlayerSplitscreenLayout = Horizontal
ThreePlayerSplitscreenLayout = FavorTop
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FourPlayerSplitscreenLayout = Grid
bOffsetPlayerGamepadIds = False
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GameInstanceClass = /Script/Engine.GameInstance
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GameDefaultMap = /Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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ServerDefaultMap = /Engine/Maps/Entry.Entry
GlobalDefaultGameMode = /Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
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GlobalDefaultServerGameMode = None
[/Script/Engine.RendererSettings]
r.ReflectionMethod = 1
r.GenerateMeshDistanceFields = True
r.DynamicGlobalIlluminationMethod = 1
r.Mobile.EnableNoPrecomputedLightingCSMShader = 1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange = True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange = true
r.Shadow.Virtual.Enable = 1
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI = DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats = PCD3D_SM5
+D3D12TargetedShaderFormats = PCD3D_SM6
-D3D11TargetedShaderFormats = PCD3D_SM5
+D3D11TargetedShaderFormats = PCD3D_SM5
Compiler = Default
AudioSampleRate = 48000
AudioCallbackBufferFrameSize = 1024
AudioNumBuffersToEnqueue = 1
AudioMaxChannels = 0
AudioNumSourceWorkers = 4
SpatializationPlugin =
SourceDataOverridePlugin =
ReverbPlugin =
OcclusionPlugin =
CompressionOverrides = (bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB = 65536
MaxChunkSizeOverrideKB = 0
bResampleForDevice = False
MaxSampleRate = 48000.000000
HighSampleRate = 32000.000000
MedSampleRate = 24000.000000
LowSampleRate = 12000.000000
MinSampleRate = 8000.000000
CompressionQualityModifier = 1.000000
AutoStreamingThreshold = 0.000000
SoundCueCookQualityIndex = -1
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Maximum
AppliedDefaultGraphicsPerformance = Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects = (OldGameName="TP_FirstPerson",NewGameName="/Script/EndlessVendetta")
+ActiveGameNameRedirects = (OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/EndlessVendetta")
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+ActiveGameNameRedirects = (OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/EndlessVendetta")
+ActiveGameNameRedirects = (OldGameName="TP_ThirdPerson",NewGameName="/Script/EndlessVendetta")
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+ActiveClassRedirects = (OldClassName="TP_FirstPersonProjectile",NewClassName="EndlessVendettaProjectile")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin = True
bAllowNetworkConnection = True
SecurityToken = AC40C87C4E319B24EC0F47AA14AC74E0
bIncludeInShipping = False
bAllowExternalStartInShipping = False
bCompileAFSProject = False
bUseCompression = False
bLogFiles = False
bReportStats = False
ConnectionType = USBOnly
bUseManualIPAddress = False
ManualIPAddress =