Bugfix Game Mode Not Correctly Being Set On Dialogue End
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@ -116,7 +116,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue()
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if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController())
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{
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const FInputModeGameAndUI InputModeData;
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const FInputModeGameOnly InputModeData;
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PlayerController->SetInputMode(InputModeData);
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PlayerController->bShowMouseCursor = false;
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}
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