diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index a75f3ab3..db0d1a80 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1624fc0840d5c58ab1080dff60527e013bee5c06b2ee6e9f3de69c19475793c3 -size 799034 +oid sha256:f8a3929aa75c3cbddacc48245883960963e9be70abe66880d218a13dcea627d3 +size 798022 diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index bc30ecb2..d77d04eb 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -113,6 +113,7 @@ void AEndlessVendettaCharacter::BeginPlay() WalkSpeed = CharacterMovement->MaxWalkSpeed; OriginalWalkSpeed = CharacterMovement->MaxWalkSpeed; CurrentStamina = MaxStamina; + CurrentHealth = DefaultHealth; } void AEndlessVendettaCharacter::Tick(float DeltaTime)