diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index addf0a8a..ca90cd51 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,9 +8,8 @@ - - - + + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset index 2a158809..6a5f3b8c 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:362a64d67da0cb91a66300f81b87b5482e4cd9a1058aafb5b012ed79a835ba07 -size 125596 +oid sha256:281c2f2a19e34d9b058975e94b11aabb61fcb55700f9f3e8d2dfb0f36c7d37d3 +size 126188 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index 5c410fe0..2a991398 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c8fc62b2f5180773ebe571a2b155083e71449dd345683e2fbdd7e74cb0810096 -size 127673 +oid sha256:240eab241921b289ab7e6392b197366dd88eb3f04ec94ec501ae9f49fd12aeaa +size 128421 diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp index 5d6f8a4f..b169cb26 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp @@ -24,6 +24,7 @@ void ASniperClass::BeginPlay() // Called every frame void ASniperClass::Tick(float DeltaTime) { + Super::Tick(DeltaTime); ApplyRecoil(DeltaTime); recoilMagnitude = 1; if(endlessVendettaChar->bIsPlayerMoving == false )