diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index dc15bb2e..1845d1c8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -354,3 +354,8 @@ void ABaseWeaponClass::SetupGripAttachment(UStaticMesh* GripMesh) { } + +void ABaseWeaponClass::RemoveAllAttachments() +{ + +} diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h index 3d6a0635..2a67c1f6 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h @@ -172,6 +172,7 @@ public: //void GetOutHit(FHitResult OutHit); + //ATTACHMENTS UFUNCTION(BlueprintCallable) void SetupSilencerAttachment(UStaticMesh* SilencerMesh); @@ -181,6 +182,10 @@ public: UFUNCTION(BlueprintCallable) void SetupGripAttachment(UStaticMesh* GripMesh); + UFUNCTION(BlueprintCallable) + void RemoveAllAttachments(); + + // UFUNCTION(BlueprintImplementableEvent) void ShowReloadingWidget();