diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp index 8be88ccc..a4a8cf61 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp @@ -28,7 +28,7 @@ void AShotgunClass::Fire() FVector newStartTrace = UKismetMathLibrary::RandomPointInBoundingBox(traceStart, ShotgunBulletSpread); traceEnd = newStartTrace + (GunStartArrow->GetForwardVector() * BulletDistance); GetWorld()->LineTraceSingleByChannel(outHit, newStartTrace, traceEnd, ECC_Visibility, collisionParams); - DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Red , false, 100.f, 0U, 1.f); + DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f); currentAmmoCount --; } playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);