Bugfix Able to Place Items Outside of Grid
This commit is contained in:
parent
58931ab222
commit
50791b67c3
3
EndlessVendetta/Content/Inventory/M_Base_Rev.uasset
Normal file
3
EndlessVendetta/Content/Inventory/M_Base_Rev.uasset
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:ddc0bd83ded6fbd643a6e2f17d8733c45f6c257ab625118ba77d639104f004b9
|
||||||
|
size 18207
|
BIN
EndlessVendetta/Content/Inventory/MyBaseItem.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/Inventory/MyBaseItem.uasset
(Stored with Git LFS)
Binary file not shown.
@ -3,6 +3,13 @@
|
|||||||
|
|
||||||
#include "BaseItem.h"
|
#include "BaseItem.h"
|
||||||
|
|
||||||
|
|
||||||
|
void UBaseItem::PostInitProperties()
|
||||||
|
{
|
||||||
|
Super::PostInitProperties();
|
||||||
|
ItemSize = FItemSize(DefaultItemSize.X, DefaultItemSize.Y);
|
||||||
|
}
|
||||||
|
|
||||||
void UBaseItem::RotateItem()
|
void UBaseItem::RotateItem()
|
||||||
{
|
{
|
||||||
if (CurrentItemRotation == Horizontal)
|
if (CurrentItemRotation == Horizontal)
|
||||||
|
@ -51,7 +51,9 @@ public:
|
|||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
FText Description;
|
FText Description;
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
FItemSize ItemSize = FItemSize();
|
FVector2D DefaultItemSize = FVector2D(1);
|
||||||
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
|
FItemSize ItemSize;
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
UMaterialInterface* ItemTexture;
|
UMaterialInterface* ItemTexture;
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
@ -63,6 +65,8 @@ public:
|
|||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||||
bool bIsRotated = false;
|
bool bIsRotated = false;
|
||||||
|
|
||||||
|
virtual void PostInitProperties() override;
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Item")
|
UFUNCTION(BlueprintCallable, Category = "Item")
|
||||||
void RotateItem();
|
void RotateItem();
|
||||||
UFUNCTION(BlueprintCallable, Category = "Item")
|
UFUNCTION(BlueprintCallable, Category = "Item")
|
||||||
|
@ -109,7 +109,7 @@ bool UInventoryComponent::IsRoomAvailable(UBaseItem* Item, const int TopLeftInde
|
|||||||
if (!IsTileValid(TileToCheck)) return false;
|
if (!IsTileValid(TileToCheck)) return false;
|
||||||
TTuple<UBaseItem*, bool> ItemAtIndex = GetItemAtIndex(TileToIndex(TileToCheck));
|
TTuple<UBaseItem*, bool> ItemAtIndex = GetItemAtIndex(TileToIndex(TileToCheck));
|
||||||
if (ItemAtIndex.Get<1>()) return false;
|
if (ItemAtIndex.Get<1>()) return false;
|
||||||
if (IsValid(ItemAtIndex.Get<0>())) return true;
|
if (IsValid(ItemAtIndex.Get<0>())) return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@ -183,7 +183,7 @@ void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location, FRotator
|
|||||||
|
|
||||||
bool UInventoryComponent::IsTileValid(const FInventoryTile InventoryTile) const
|
bool UInventoryComponent::IsTileValid(const FInventoryTile InventoryTile) const
|
||||||
{
|
{
|
||||||
if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.Y < Columns && InventoryTile.Y <= Rows)
|
if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.X < Columns && InventoryTile.Y < Columns && InventoryTile.Y <= Rows)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user