Added more log checks for Shotguns
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							| @ -1,2 +0,0 @@ | ||||
| <wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> | ||||
| 	<s:String x:Key="/Default/Environment/Highlighting/HighlightingSourceSnapshotLocation/@EntryValue">C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr</s:String></wpf:ResourceDictionary> | ||||
| @ -37,7 +37,11 @@ void AShotgunClass::Fire() | ||||
| 			FVector newStartTrace = UKismetMathLibrary::RandomPointInBoundingBox(traceStart, ShotgunBulletSpread); | ||||
| 			traceEnd = newStartTrace + (GunStartArrow->GetForwardVector() * BulletDistance); | ||||
| 			GetWorld()->LineTraceSingleByChannel(outHit, newStartTrace, traceEnd, ECC_Visibility, collisionParams); | ||||
| 			DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f); | ||||
| 			DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Yellow , false, 500.2f, 0U, 0.2f); | ||||
| 			if (outHit.bBlockingHit) | ||||
| 			{ | ||||
| 				GEngine->AddOnScreenDebugMessage(-1, 20.f, FColor::Orange, FString(TEXT("SHOTGUN HIT"))); | ||||
| 			} | ||||
| 		} | ||||
| 		currentAmmoCount --; | ||||
| 		playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1); | ||||
|  | ||||
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