From 58931ab222c6e2b3c5b5404a03d0b6908428c648 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Wed, 25 Oct 2023 16:58:38 +0100 Subject: [PATCH] Bugfix Inventory UI Not Refreshing on Dirty --- .../Content/Assets/Objects/Tutorial-Level/Sm_Bed01.uasset | 4 ++-- .../Assets/Objects/Tutorial-Level/Sm_Desk01.uasset | 4 ++-- .../Assets/Objects/Tutorial-Level/Sm_SmallTable01.uasset | 4 ++-- .../Assets/Objects/Tutorial-Level/Sm_Wardrobe01.uasset | 4 ++-- .../BountySystem/BountyDirector/PC_Background.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF1.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF10.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF11.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF12.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF13.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF14.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF15.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF16.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF17.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF18.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF19.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF2.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF20.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF21.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF22.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF23.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF24.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF3.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF4.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF5.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF6.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF7.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF8.uasset | 2 +- .../TutorialFacility/IntroCutscene/IntroF9.uasset | 2 +- .../IntroCutscene/PlayersHomeShipImage.uasset | 2 +- .../BountySystem/Waypoint/TempMainBountyIcon.uasset | 2 +- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- EndlessVendetta/Content/Inventory/MyBaseItem.uasset | 2 +- EndlessVendetta/Content/Inventory/UI_InventoryGrid.uasset | 4 ++-- .../Materials/Panel_Concrete_BaseColor.uasset | 4 ++-- .../Materials/Panel_Concrete_Normal.uasset | 4 ++-- .../Panel_Concrete_OcclusionRoughnessMetallic.uasset | 4 ++-- .../Source/EndlessVendetta/Inventory/BaseItem.h | 4 ++-- .../EndlessVendetta/Inventory/InventoryComponent.cpp | 8 ++++---- 39 files changed, 52 insertions(+), 52 deletions(-) diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Bed01.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Bed01.uasset index 58f07fd5..8dfab0c1 100644 --- a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Bed01.uasset +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Bed01.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/EndlessVendetta/Content/LevelPrototyping/Materials/Panel_Concrete_OcclusionRoughnessMetallic.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:645d5fe908bcd3c8b26ec3f63cb9a8e6a746190b0cfe073d130f85c6d720712d -size 352656 +oid sha256:f4a0db0198e019e1fe271f4c96b469b23505c66536b0f5db30d69abfb527c6d3 +size 352744 diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h index da7ed6d9..14645877 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h @@ -10,9 +10,9 @@ struct FItemSize { GENERATED_BODY() - UPROPERTY(BlueprintReadOnly, Category = "ItemSize") + UPROPERTY(BlueprintReadWrite, Category = "ItemSize") int X; - UPROPERTY(BlueprintReadOnly, Category = "ItemSize") + UPROPERTY(BlueprintReadWrite, Category = "ItemSize") int Y; FItemSize(const int _X, const int _Y) diff --git a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp index ad4d2687..001e46f3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Inventory/InventoryComponent.cpp @@ -145,7 +145,7 @@ void UInventoryComponent::AddItemAt(UBaseItem* Item, const int TopLeftIndex) TileToCheck.X = i; TileToCheck.Y = j; if (!IsTileValid(TileToCheck)) return; - InventoryItems.Insert(Item, TileToIndex(TileToCheck)); + InventoryItems[TileToIndex(TileToCheck)] = Item; } } IsDirty = true; @@ -158,7 +158,7 @@ TMap UInventoryComponent::GetAllItems() { UBaseItem* Item = InventoryItems[i]; if (!IsValid(Item)) continue; - if (!Items.Contains(Item)) continue; + if (Items.Contains(Item)) continue; Items.Add(Item, IndexToTile(i)); } return Items; @@ -171,7 +171,7 @@ void UInventoryComponent::RemoveItem(UBaseItem* Item) { if (InventoryItems[i] == Item) { - InventoryItems.RemoveAt(i); + InventoryItems[i] = nullptr; IsDirty = true; } } @@ -183,7 +183,7 @@ void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location, FRotator bool UInventoryComponent::IsTileValid(const FInventoryTile InventoryTile) const { - if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.Y < Columns && InventoryTile.Y < Rows) + if (InventoryTile.X >= 0 && InventoryTile.Y >= 0 && InventoryTile.Y < Columns && InventoryTile.Y <= Rows) { return true; }