diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index 81cc1fcf..a3d1b18b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -262,6 +262,7 @@ void ABaseWeaponClass::SetupSilencerAttachment(UStaticMesh* SilencerMesh) FTransform EmptyTransform; USceneComponent* SilencerAttachmentClass = Cast(AddComponentByClass(USilencerAttachmentClass::StaticClass(), false, EmptyTransform, false)); + SilencerAttachmentClass->ComponentTags.Add(FName("AttachmentType")); USkeletalMeshComponent* WeaponSkeletonMesh = FindComponentByClass(); if (IsValid(SilencerAttachmentClass)) {