From 64fa82b2da4e729ca3250317bdc2aebf87bcd6ed Mon Sep 17 00:00:00 2001 From: MH261677 Date: Thu, 1 Feb 2024 18:48:15 +0000 Subject: [PATCH] Created Attachment Tag to all attachments --- .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index 81cc1fcf..a3d1b18b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -262,6 +262,7 @@ void ABaseWeaponClass::SetupSilencerAttachment(UStaticMesh* SilencerMesh) FTransform EmptyTransform; USceneComponent* SilencerAttachmentClass = Cast(AddComponentByClass(USilencerAttachmentClass::StaticClass(), false, EmptyTransform, false)); + SilencerAttachmentClass->ComponentTags.Add(FName("AttachmentType")); USkeletalMeshComponent* WeaponSkeletonMesh = FindComponentByClass(); if (IsValid(SilencerAttachmentClass)) {