Added WBP To show Need to Reload Text and Hide Reload
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@ -8,8 +8,14 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/AssetPacks/CityEnvironmentMegapackVol2/Megapack/Textures/Favela/T_MeterGrid_01.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/AssetPacks/CityEnvironmentMegapackVol2/Megapack/Textures/Favela/T_MeterGrid_01.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -36,7 +42,7 @@
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"C++ Project.EndlessVendetta.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "weapon-equip-fixes",
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"git-widget-placeholder": "silencer-attachment-code",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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@ -129,6 +135,7 @@
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<workItem from="1707046474738" duration="8878000" />
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<workItem from="1707103463352" duration="6662000" />
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<workItem from="1707755232377" duration="4748000" />
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<workItem from="1708344270014" duration="2574000" />
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</task>
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<servers />
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_NeedReloadText.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_NeedReloadText.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset
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