Bugfix Inventory not Opening After Unequipping any Gadget
This commit is contained in:
parent
fcd0d4ab20
commit
805f7e384b
2
EndlessVendetta/EndlessVendetta.sln.DotSettings.user
Normal file
2
EndlessVendetta/EndlessVendetta.sln.DotSettings.user
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:String x:Key="/Default/Environment/Highlighting/HighlightingSourceSnapshotLocation/@EntryValue">C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr</s:String></wpf:ResourceDictionary>
|
@ -51,8 +51,8 @@ bool AGadgetBase::Unequip()
|
|||||||
|
|
||||||
UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer());
|
UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer());
|
||||||
Subsystem->RemoveMappingContext(GadgetMappingContext);
|
Subsystem->RemoveMappingContext(GadgetMappingContext);
|
||||||
UEnhancedInputComponent* EnhancedInputComponent = Cast<UEnhancedInputComponent>(PlayerController->InputComponent);
|
// UEnhancedInputComponent* EnhancedInputComponent = Cast<UEnhancedInputComponent>(PlayerController->InputComponent);
|
||||||
EnhancedInputComponent->ClearActionBindings();
|
// EnhancedInputComponent->ClearActionBindings();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -72,7 +72,7 @@ protected:
|
|||||||
|
|
||||||
bool GadgetCantBeUsed()
|
bool GadgetCantBeUsed()
|
||||||
{
|
{
|
||||||
return GadgetOnCooldown|| GadgetInUse;
|
return GadgetOnCooldown || GadgetInUse || !Equipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called when the game starts or when spawned
|
// Called when the game starts or when spawned
|
||||||
|
Loading…
x
Reference in New Issue
Block a user