Created Pachinko Enemies Level Instance
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@ -105,6 +105,8 @@ bSkipMovies=False
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+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
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+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
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+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
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+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
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+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
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+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/PachinkoOwner/BP_PachinkoOwner.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies.umap
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EndlessVendetta/Content/BountySystem/CP_FinalCheckpoint.uasset
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EndlessVendetta/Content/BountySystem/WBP_OpenWorldTips.uasset
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EndlessVendetta/Content/Levels/ControlTutorialLevel.umap
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EndlessVendetta/Content/Levels/OpenWorldRework.umap
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/__ExternalActors__/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies/1/7S/C7B91LA1JCEE2F9DH3GRNW.uasset
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EndlessVendetta/Content/__ExternalActors__/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies/4/Z5/YGSCACJJ7CDFIWH5PPG6EZ.uasset
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@ -194,6 +194,7 @@ void ABountyHunterCharacter::CreatePauseMenuTabs()
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BountiesTab->TrackSideBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackSideBounty);
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BountiesTab->TrackSideBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackSideBounty);
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}
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}
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UpdateBountyTabInfo();
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UpdateBountyTabInfo();
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EarnFavours(10);
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FavoursTab = CreateWidget<UTabWidget>(GetWorld(), FavoursTabWidgetClass);
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FavoursTab = CreateWidget<UTabWidget>(GetWorld(), FavoursTabWidgetClass);
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NavigationTab = CreateWidget<UTabWidget>(GetWorld(), NavigationTabWidgetClass);
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NavigationTab = CreateWidget<UTabWidget>(GetWorld(), NavigationTabWidgetClass);
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SettingsTab = CreateWidget<UTabWidget>(GetWorld(), SettingsTabWidgetClass);
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SettingsTab = CreateWidget<UTabWidget>(GetWorld(), SettingsTabWidgetClass);
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@ -27,7 +27,7 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac
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int Money = 0;
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int Money = 0;
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// Favours used for making bounties easier
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// Favours used for making bounties easier
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int Favours = 999;
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int Favours = 0;
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// Array of Main Bounties' Classes in Order
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// Array of Main Bounties' Classes in Order
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UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter")
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UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter")
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