Created Pachinko Enemies Level Instance

This commit is contained in:
Rafal Swierczek 2024-03-22 06:19:34 +00:00
parent de262655c8
commit 91e74b2b21
21 changed files with 50 additions and 17 deletions

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@ -105,6 +105,8 @@ bSkipMovies=False
+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

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@ -194,6 +194,7 @@ void ABountyHunterCharacter::CreatePauseMenuTabs()
BountiesTab->TrackSideBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackSideBounty);
}
UpdateBountyTabInfo();
EarnFavours(10);
FavoursTab = CreateWidget<UTabWidget>(GetWorld(), FavoursTabWidgetClass);
NavigationTab = CreateWidget<UTabWidget>(GetWorld(), NavigationTabWidgetClass);
SettingsTab = CreateWidget<UTabWidget>(GetWorld(), SettingsTabWidgetClass);

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@ -27,7 +27,7 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac
int Money = 0;
// Favours used for making bounties easier
int Favours = 999;
int Favours = 0;
// Array of Main Bounties' Classes in Order
UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter")