Tweaked Movement and Jumping Values to feel better
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:76a05bba142f49ac64cd4ccb3c1ba1998bb54ba39510c42f8204dd22d3c1fcd2
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size 54132
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oid sha256:29a9b2fccbf432819ea9a64b75f802f6b121dd5e7a2c34ada69ecf08057f1ace
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size 54773
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@ -89,6 +89,15 @@ void AEndlessVendettaCharacter::Tick(float DeltaTime)
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{
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bIsPlayerMoving = false;
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}
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if (bPressedJump)
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{
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UE_LOG(LogTemp, Display, TEXT("Player Jumped"));
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if(CurrentStamina <= 0.0f)
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{
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CurrentStamina -= 20.0f;
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UE_LOG(LogTemp, Display, TEXT("Current Stam: %f"), CurrentStamina);
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}
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}
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//PLAYER STAMINA HANDLING
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if (bIsPlayerSprinting)
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{
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@ -110,6 +119,16 @@ void AEndlessVendettaCharacter::Tick(float DeltaTime)
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}
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CurrentStamina += FMath::Clamp(StaminaRegenRate, 0.0f, 100.0f);
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}
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//make your own jump and call the default character jump
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// if (bPressedJump)
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// {
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// UE_LOG(LogTemp, Display, TEXT("Player Jumped"));
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// if(CurrentStamina <= 0.0f)
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// {
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// CurrentStamina -= 20.0f;
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// UE_LOG(LogTemp, Display, TEXT("Current Stam: %f"), CurrentStamina);
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// }
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// }
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}
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void AEndlessVendettaCharacter::RegenHealth()
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