Fixed Sniper display information following player
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parent
9388cae4c4
commit
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@ -8,9 +8,8 @@
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
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<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/EndlessVendetta.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/EndlessVendetta.sln.DotSettings.user" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -129,7 +128,7 @@
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<workItem from="1706972179014" duration="11096000" />
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<workItem from="1706972179014" duration="11096000" />
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<workItem from="1707046474738" duration="8878000" />
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<workItem from="1707046474738" duration="8878000" />
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<workItem from="1707103463352" duration="6662000" />
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<workItem from="1707103463352" duration="6662000" />
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<workItem from="1707755232377" duration="4194000" />
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<workItem from="1707755232377" duration="4748000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset
(Stored with Git LFS)
Binary file not shown.
@ -24,6 +24,7 @@ void ASniperClass::BeginPlay()
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// Called every frame
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// Called every frame
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void ASniperClass::Tick(float DeltaTime)
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void ASniperClass::Tick(float DeltaTime)
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{
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{
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Super::Tick(DeltaTime);
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ApplyRecoil(DeltaTime);
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ApplyRecoil(DeltaTime);
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recoilMagnitude = 1;
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recoilMagnitude = 1;
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if(endlessVendettaChar->bIsPlayerMoving == false )
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if(endlessVendettaChar->bIsPlayerMoving == false )
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