Merge branch 'dev' into Sound-and-music

# Conflicts:
#	EndlessVendetta/Content/Levels/ControlTutorialLevel.umap
#	EndlessVendetta/Content/Ships/BP_SpaceShip.uasset
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
This commit is contained in:
Philip W 2024-02-23 06:50:22 +00:00
commit a174d87d02
3740 changed files with 19213 additions and 636 deletions

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@ -16,6 +16,7 @@
### UnrealEngine ###
# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo

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@ -7,13 +7,15 @@
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/Particles/P_Ambient_Dust.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Particles/P_Ambient_Dust.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/AssetPacks/CityEnvironmentMegapackVol2/Megapack/Textures/Favela/T_MeterGrid_01.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/AssetPacks/CityEnvironmentMegapackVol2/Megapack/Textures/Favela/T_MeterGrid_01.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&amp;Attachments/SilencerAttachmentClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&amp;Attachments/SilencerAttachmentClass.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&amp;Attachments/SilencerAttachmentClass.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Workbench&amp;Attachments/SilencerAttachmentClass.h" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -26,11 +28,11 @@
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
<component name="ProjectColorInfo"><![CDATA[{
"customColor": "",
"associatedIndex": 5
}]]></component>
<component name="ProjectId" id="2bBQ5ZFjKADdlvCf2VePqJdIy1m" />
<component name="ProjectColorInfo">{
&quot;customColor&quot;: &quot;&quot;,
&quot;associatedIndex&quot;: 7
}</component>
<component name="ProjectId" id="2bp7o8dmlHZgRsYmVepgy7lbmpM" />
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
@ -40,7 +42,7 @@
"C++ Project.EndlessVendetta.executor": "Run",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"git-widget-placeholder": "dev",
"git-widget-placeholder": "silencer-attachment-code",
"ignore.virus.scanning.warn.message": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
@ -51,9 +53,9 @@
},
"keyToStringList": {
"rider.external.source.directories": [
"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
"C:\\Users\\mhara\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
"C:\\Users\\mhara\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
"C:\\Users\\mhara\\AppData\\Local\\Symbols\\src"
]
}
}]]></component>
@ -123,12 +125,17 @@
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<task active="true" id="Default" summary="Default task">
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<created>1705685810960</created>
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</task>
<servers />
</component>

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@ -60,7 +60,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
EditorStartupMap=/Game/Levels/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -69,7 +69,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
GameDefaultMap=/Game/Levels/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None

View File

@ -101,6 +101,9 @@ bSkipMovies=False
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

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