Update AI Navmesh to Ignore Doors
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@ -152,6 +152,7 @@ ManualIPAddress=
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[/Script/NavigationSystem.RecastNavMesh]
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AgentMaxStepHeight=73.434059
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AgentMaxSlope=64.648003
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CellSize=10.000000
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=/Script/CoreUObject.Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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BIN
EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset
(Stored with Git LFS)
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