Add Empty Unreal Project for Inital Setup
This commit is contained in:
parent
ed22a080e0
commit
b7fb1d9013
14
Game/.gitignore → EndlessVendetta/.gitignore
vendored
14
Game/.gitignore → EndlessVendetta/.gitignore
vendored
@ -107,3 +107,17 @@ Build/Android/res/*/*
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### MacOS ###
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### MacOS ###
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.DS_Store
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.DS_Store
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/.idea.EndlessVendetta.iml
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/contentModel.xml
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/modules.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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13
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/.gitignore
generated
vendored
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13
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/.gitignore
generated
vendored
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@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/.idea.EndlessVendetta.iml
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/contentModel.xml
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/modules.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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4
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/encodings.xml
generated
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4
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/encodings.xml
generated
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/indexLayout.xml
generated
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8
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/indexLayout.xml
generated
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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7
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/misc.xml
generated
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7
EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/misc.xml
generated
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="DiscordProjectSettings">
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<option name="show" value="ASK" />
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<option name="description" value="" />
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</component>
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</project>
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8
EndlessVendetta/Config/DefaultEditor.ini
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8
EndlessVendetta/Config/DefaultEditor.ini
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@ -0,0 +1,8 @@
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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@ -0,0 +1,2 @@
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/FirstPerson
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87
EndlessVendetta/Config/DefaultEngine.ini
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87
EndlessVendetta/Config/DefaultEngine.ini
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@ -0,0 +1,87 @@
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.Shadow.Virtual.Enable=1
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/EndlessVendetta")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/EndlessVendetta")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="EndlessVendettaProjectile")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=AC40C87C4E319B24EC0F47AA14AC74E0
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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10
EndlessVendetta/Config/DefaultGame.ini
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10
EndlessVendetta/Config/DefaultGame.ini
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@ -0,0 +1,10 @@
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[ProjectSettings]
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ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708)
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ProjectName=First Person Template
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=F76B45A3432BFC257E879A9C2ADA0BA9
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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109
EndlessVendetta/Config/DefaultInput.ini
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109
EndlessVendetta/Config/DefaultInput.ini
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@ -0,0 +1,109 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
BIN
EndlessVendetta/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/BaseMaterial.uasset
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EndlessVendetta/Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_PickUp_Rifle.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_PickUp_Rifle.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Look.uasset
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Look.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Idle.uasset
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Idle.uasset
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Jump.uasset
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Jump.uasset
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Land.uasset
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Land.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Walk_Fwd.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FP_Walk_Fwd.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/M_UE4Man_Body.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/M_UE4Man_Body.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_LOGO_CARD.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_LOGO_CARD.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_Mannequin__normals.uasset
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EndlessVendetta/Content/FirstPersonArms/Character/Textures/UE4_Mannequin__normals.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/M_Solid.uasset
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EndlessVendetta/Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse02.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse_Cue.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Collapse_Cue.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion01.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion02.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion_Cue.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/StarterContent/Audio/Explosion_Cue.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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