Implemented Pest Control Side Bounty Checkpoint
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_EliminateEnemiesAtApartmentComplex.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_EliminateEnemiesAtApartmentComplex.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/SB_PestControl.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/SB_PestControl.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/WBP_PestControl.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/WBP_PestControl.uasset
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:ebb0553aee07b1ca9b10dfd5fac536bfc363502dc233207df60be465036290fb
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oid sha256:630ee01109be0abb41a16067a671698e93bbe6f1564ed895beb087e84791806a
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size 13946298
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size 13946346
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:2b7428ab05e97a1ca1925c6635543dff0147cdf87f2527dee7b1e3eee4007468
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oid sha256:0c0e1bf9ce23265b5d60aec18eed67bb73ac171397c9b5a10a9c9d1c9915bebe
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size 66790690
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size 66790690
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@ -30,6 +30,7 @@ void AEnemyCharacter::OnDeath()
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DelegatedControlHub->HuntPlayerEvent.Remove(HuntPlayerDelegateHandle);
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DelegatedControlHub->HuntPlayerEvent.Remove(HuntPlayerDelegateHandle);
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AlertLevelDelegateHandle.Reset();
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AlertLevelDelegateHandle.Reset();
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HuntPlayerDelegateHandle.Reset();
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HuntPlayerDelegateHandle.Reset();
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EnemyDied.Broadcast();
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DelegatedControlHub->RemoveEnemyActor(this);
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DelegatedControlHub->RemoveEnemyActor(this);
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}
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}
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@ -8,6 +8,8 @@
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#include "GameFramework/Character.h"
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#include "GameFramework/Character.h"
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#include "EnemyCharacter.generated.h"
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#include "EnemyCharacter.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FEnemyDied);
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UCLASS()
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UCLASS()
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class ENDLESSVENDETTA_API AEnemyCharacter : public AAICharacter
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class ENDLESSVENDETTA_API AEnemyCharacter : public AAICharacter
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{
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{
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@ -18,6 +20,8 @@ public:
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AEnemyCharacter();
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AEnemyCharacter();
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UPROPERTY(BlueprintReadWrite)
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UPROPERTY(BlueprintReadWrite)
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bool WeaponRaised = false;
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bool WeaponRaised = false;
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UPROPERTY(BlueprintAssignable)
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FEnemyDied EnemyDied;
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protected:
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protected:
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// Called when the game starts or when spawned
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// Called when the game starts or when spawned
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