commit
ba6590e5ac
@ -4,7 +4,7 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit
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EditorStartupMap=/Game/Levels/TrainingFacility.TrainingFacility
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=True
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bUseSplitscreen=True
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@ -13,7 +13,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit
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GameDefaultMap=/Game/Levels/TrainingFacility.TrainingFacility
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
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GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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@ -27,6 +27,8 @@ r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=1
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r.DefaultFeature.AutoExposure.Bias=1.000000
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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EndlessVendetta/Content/AnimStarterPack/Prone_Idle.uasset
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EndlessVendetta/Content/AnimStarterPack/Prone_Idle.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/Prone_To_Stand.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Prone_To_Stand.uasset
(Stored with Git LFS)
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BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Pistol.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Reload_Pistol.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/Showcase.umap
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Showcase.umap
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/Stand_To_Prone.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/Stand_To_Prone.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
(Stored with Git LFS)
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BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
(Stored with Git LFS)
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BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
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