Implemented All Remaining Open World Checkpoints
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/PachinkoOwner/BP_PachinkoOwner.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/PachinkoOwner/BP_PachinkoOwner.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/PachinkoOwner/BP_WaypointPachinkoOwner.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_EnterTimothysApartment.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_EnterTimothysApartment.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_EscapeTheParlour.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_PickUpBuildingPass.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_PickUpBuildingPass.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/WBP_WaypointWidget.uasset
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EndlessVendetta/Content/Levels/OpenWorldRework.umap
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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@ -27,7 +27,7 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac
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int Money = 0;
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// Favours used for making bounties easier
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int Favours = 0;
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int Favours = 999;
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// Array of Main Bounties' Classes in Order
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UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter")
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