Added Construction Area Outside Apartment
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version https://git-lfs.github.com/spec/v1
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oid sha256:ce69e2ea1ad759c5405fb0414aebf0bdcafdbe0420328736cedba27b41528521
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size 27320
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:f0422eee9a7cb3f6e8a6ef4c89e78645e0fe874735bd0e9825cb51d94f570c5b
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oid sha256:ba1cd4efcaef5498d769e1db299d043470a1e6fa9bbe2b54927ed2962d4361dd
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size 41666092
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size 41739957
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BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ConstructionVent.h"
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// Sets default values
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AConstructionVent::AConstructionVent()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AConstructionVent::BeginPlay()
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{
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Super::BeginPlay();
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}
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void AConstructionVent::Interact()
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{
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UE_LOG(LogTemp, Warning, TEXT("Interacting with VENT...sus"));
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}
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// Called every frame
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void AConstructionVent::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EndlessVendetta/InteractionInterface.h"
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#include "GameFramework/Actor.h"
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#include "ConstructionVent.generated.h"
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UCLASS()
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class ENDLESSVENDETTA_API AConstructionVent : public AActor, public IInteractionInterface
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AConstructionVent();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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void Interact() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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