|  | fa679b06b4 | Reworked Side Bounty Spawning Technique Every Bounty now stores there own side bounties, however, the bounty director still spawns them in | 2023-10-10 18:04:18 +01:00 |  | 
			
				
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								 MH261677 | 9e09c569db | Fixed camera returning to correct position | 2023-10-10 14:23:03 +01:00 |  | 
			
				
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								 MH261677 | 79ef9a3de1 | Fixed Crosshair Not returning to proper Position | 2023-10-10 13:14:09 +01:00 |  | 
			
				
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								 MH261677 | caf7254f10 | Updated FireRate for Base Pistol Weapon | 2023-10-10 13:13:53 +01:00 |  | 
			
				
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								 MH261677 | 13d96ad67c | Tweaked AR Recoil Vals and Added Moving Error to all weapons | 2023-10-10 12:58:45 +01:00 |  | 
			
				
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								 MH261677 | cd38898a58 | Updated Weapon Recoil to KeepFiring but Remove Pitch | 2023-10-09 23:52:08 +01:00 |  | 
			
				
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								 MH261677 | f427b07bb9 | Attempted Change to Recoil Timing for Weapons | 2023-10-09 14:51:50 +01:00 |  | 
			
				
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								 Rafal Swierczek | 7bf1f7b59d | Prepared AI Test Level for Showcase | 2023-10-09 14:45:01 +01:00 |  | 
			
				
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								 MH261677 | e03c19e421 | Update Enemy Character for Damage Implementation | 2023-10-09 14:27:40 +01:00 |  | 
			
				
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								 MH261677 | 29b436434b | Merge remote-tracking branch 'origin/dev' into WeaponSystem # Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 2023-10-09 14:01:14 +01:00 |  | 
			
				
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								 MH261677 | be4ea78ab4 | Modified recoil limits | 2023-10-09 13:51:21 +01:00 |  | 
			
				
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								 MH261677 | 8f71d77945 | Started to modify recoil camera for more realistic weapon fire | 2023-10-09 13:50:54 +01:00 |  | 
			
				
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								 Rafal Swierczek | 33b9593f94 | Update Explosive & AI for Damage Implementation | 2023-10-09 13:37:42 +01:00 |  | 
			
				
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								 Rafal Swierczek | e3b1d215ef | Bugfix Enemy Behaviour Tree for Random Patroling | 2023-10-09 13:36:49 +01:00 |  | 
			
				
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								 Louis Horne | b75bc0768c | Add second floor to the tutorial blockout I finished the second floor and lit the inside of the first floor | 2023-10-09 12:10:49 +01:00 |  | 
			
				
					|  | d9cdf94757 | Merge branch 'dev' into Stealth-AI # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h | 2023-10-09 11:32:20 +01:00 |  | 
			
				
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								 MH261677 | 0f465d1631 | Merge branch 'WeaponSystem' into dev # Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp | 2023-10-09 11:02:05 +01:00 |  | 
			
				
					|  | 13e86b5288 | Add AIControlHub for AI Alert Level Synchronisation | 2023-10-09 03:41:14 +01:00 |  | 
			
				
					|  | a86eb14b35 | Update Enemy AI for Hearing Perception | 2023-10-09 03:03:00 +01:00 |  | 
			
				
					|  | b6fd4e0d75 | Add AI Service for Variable Speed Changes | 2023-10-09 01:58:53 +01:00 |  | 
			
				
					|  | df7ca8b0db | Update Enemy AI for Patrol Pathing | 2023-10-09 01:31:01 +01:00 |  | 
			
				
					|  | 7e02028ce8 | Added Random Temp Rigntones for Hacked Enemies | 2023-10-08 21:28:57 +01:00 |  | 
			
				
					|  | 4ac12b8794 | Implemented Explosive Sound Cue to Explosions | 2023-10-08 21:12:23 +01:00 |  | 
			
				
					|  | 9be0b373cf | Implemented Ring Module UI | 2023-10-08 20:11:07 +01:00 |  | 
			
				
					|  | c58c400d43 | Update Characters to Use Built-in TakeDamage Function | 2023-10-08 20:09:31 +01:00 |  | 
			
				
					|  | 2a9e30108d | Implemented Ring Module Class Functionality | 2023-10-08 19:35:08 +01:00 |  | 
			
				
					|  | 9d36fa7846 | Implemented Explosive Functionality Needs to be linked with AI TakeDamage when everything is merged | 2023-10-08 16:19:26 +01:00 |  | 
			
				
					|  | 877f485fa4 | Added Starter Pack Explosion Effect to Explosion BP | 2023-10-08 16:18:36 +01:00 |  | 
			
				
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								 MH261677 | 0e401a6f62 | Added reload functionality for all current and future weapons | 2023-10-08 15:06:31 +01:00 |  | 
			
				
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								 MH261677 | 3c75d16e4b | Added working ammo count to all weapons | 2023-10-08 14:51:11 +01:00 |  | 
			
				
					|  | 8b90325502 | Implemented Overload Modules UI | 2023-10-07 16:40:58 +01:00 |  | 
			
				
					|  | 56df964103 | Fixed Sphere Component not Despawning After Using OM | 2023-10-07 13:21:35 +01:00 |  | 
			
				
					|  | 8a8421c03f | Update AI Characters for Ragdoll on Death | 2023-10-07 01:05:17 +01:00 |  | 
			
				
					|  | d4b7c4b2d6 | Update Characters to Implement Damage Control | 2023-10-07 00:52:40 +01:00 |  | 
			
				
					|  | 8ef1ecf488 | Updated PlayerCharacter to Crouch | 2023-10-07 00:30:37 +01:00 |  | 
			
				
					|  | 6bcc703974 | Started Working on UI for Overload Module | 2023-10-06 19:58:51 +01:00 |  | 
			
				
					|  | 588b2e5a91 | Implemented a Generic Explosive Class | 2023-10-06 18:27:57 +01:00 |  | 
			
				
					|  | 0f5c983e75 | Implemented AOverloadModule and its Activation Functions | 2023-10-06 18:27:33 +01:00 |  | 
			
				
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								 Marcel Hara | c025d84a90 | Changed weapon values | 2023-10-06 17:29:55 +01:00 |  | 
			
				
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								 Marcel Hara | 13a3900e6d | Added Aim In Functionality for weapons | 2023-10-06 17:21:17 +01:00 |  | 
			
				
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								 Marcel Hara | 2c29972810 | Added Basic weapon scope in functionality | 2023-10-06 16:11:28 +01:00 |  | 
			
				
					|  | b93e78108e | Added Stand-In Dead Enemy | 2023-10-06 13:42:20 +01:00 |  | 
			
				
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								 Louis Horne | 262de913ce | Continue Tutorial Hit Blockout Finished the first floor of the tutorial hit.
Carrying on to the upper floor later. | 2023-10-06 10:40:08 +01:00 |  | 
			
				
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								 Louis Horne | ac4662a9f3 | Add Blockout for Tutrorial Started the blockout for the tutorial level. | 2023-10-05 18:52:21 +01:00 |  | 
			
				
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								 MARCEL HARA | fed628ed77 | Added weapon recoil for all future guns | 2023-10-05 12:24:18 +01:00 |  | 
			
				
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								 MARCEL HARA | e9cacdb064 | Added temp crosshair to level | 2023-10-05 10:48:44 +01:00 |  | 
			
				
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								 Marcel Hara | 2f0a49faaf | Added base weapon camera shake class | 2023-10-04 16:11:31 +01:00 |  | 
			
				
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								 Marcel Hara | a2035ffe2f | Cleaned up & added Weapon kick shake (non-universal) | 2023-10-04 15:45:43 +01:00 |  | 
			
				
					|  | 8fc80f9b31 | Merge branch 'Enemy-AI' into dev # Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset | 2023-10-04 02:31:56 +01:00 |  | 
			
				
					|  | af34f6a587 | Update Blackboard Key to Include Cover Location | 2023-10-04 02:30:47 +01:00 |  |