MH261677
							
						 
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							e03c19e421
							
						
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							Update Enemy Character for Damage Implementation
						
						
						
						
						
						
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						2023-10-09 14:27:40 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							29b436434b
							
						
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							Merge remote-tracking branch 'origin/dev' into WeaponSystem
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset 
						
						
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						2023-10-09 14:01:14 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							be4ea78ab4
							
						
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							Modified recoil limits
						
						
						
						
						
						
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						2023-10-09 13:51:21 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							8f71d77945
							
						
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							Started to modify recoil camera for more realistic weapon fire
						
						
						
						
						
						
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						2023-10-09 13:50:54 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							33b9593f94
							
						
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							Update Explosive & AI for Damage Implementation
						
						
						
						
						
						
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						2023-10-09 13:37:42 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							e3b1d215ef
							
						
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							Bugfix Enemy Behaviour Tree for Random Patroling
						
						
						
						
						
						
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						2023-10-09 13:36:49 +01:00 | 
					
					
						
						
							
							
							
						
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								Louis Horne
							
						 
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							b75bc0768c
							
						
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							Add second floor to the tutorial blockout
						
						
						
						
						
						
						
						I finished the second floor and lit the inside of the first floor 
						
						
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						2023-10-09 12:10:49 +01:00 | 
					
					
						
						
							
							
							
						
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							d9cdf94757
							
						
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							Merge branch 'dev' into Stealth-AI
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h 
						
						
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						2023-10-09 11:32:20 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							0f465d1631
							
						
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							Merge branch 'WeaponSystem' into dev
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp 
						
						
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						2023-10-09 11:02:05 +01:00 | 
					
					
						
						
							
							
							
						
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							13e86b5288
							
						
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							Add AIControlHub for AI Alert Level Synchronisation
						
						
						
						
						
						
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						2023-10-09 03:41:14 +01:00 | 
					
					
						
						
							
							
							
						
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							a86eb14b35
							
						
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							Update Enemy AI for Hearing Perception
						
						
						
						
						
						
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						2023-10-09 03:03:00 +01:00 | 
					
					
						
						
							
							
							
						
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							b6fd4e0d75
							
						
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							Add AI Service for Variable Speed Changes
						
						
						
						
						
						
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						2023-10-09 01:58:53 +01:00 | 
					
					
						
						
							
							
							
						
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							df7ca8b0db
							
						
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							Update Enemy AI for Patrol Pathing
						
						
						
						
						
						
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						2023-10-09 01:31:01 +01:00 | 
					
					
						
						
							
							
							
						
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							7e02028ce8
							
						
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							Added Random Temp Rigntones for Hacked Enemies
						
						
						
						
						
						
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						2023-10-08 21:28:57 +01:00 | 
					
					
						
						
							
							
							
						
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							4ac12b8794
							
						
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							Implemented Explosive Sound Cue to Explosions
						
						
						
						
						
						
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						2023-10-08 21:12:23 +01:00 | 
					
					
						
						
							
							
							
						
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							9be0b373cf
							
						
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							Implemented Ring Module UI
						
						
						
						
						
						
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						2023-10-08 20:11:07 +01:00 | 
					
					
						
						
							
							
							
						
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							c58c400d43
							
						
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							Update Characters to Use Built-in TakeDamage Function
						
						
						
						
						
						
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						2023-10-08 20:09:31 +01:00 | 
					
					
						
						
							
							
							
						
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							2a9e30108d
							
						
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							Implemented Ring Module Class Functionality
						
						
						
						
						
						
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						2023-10-08 19:35:08 +01:00 | 
					
					
						
						
							
							
							
						
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							9d36fa7846
							
						
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							Implemented Explosive Functionality
						
						
						
						
						
						
						
						Needs to be linked with AI TakeDamage when everything is merged 
						
						
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						2023-10-08 16:19:26 +01:00 | 
					
					
						
						
							
							
							
						
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							877f485fa4
							
						
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							Added Starter Pack Explosion Effect to Explosion BP
						
						
						
						
						
						
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						2023-10-08 16:18:36 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							0e401a6f62
							
						
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							Added reload functionality for all current and future weapons
						
						
						
						
						
						
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						2023-10-08 15:06:31 +01:00 | 
					
					
						
						
							
							
							
						
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								MH261677
							
						 
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							3c75d16e4b
							
						
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							Added working ammo count to all weapons
						
						
						
						
						
						
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						2023-10-08 14:51:11 +01:00 | 
					
					
						
						
							
							
							
						
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							8b90325502
							
						
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							Implemented Overload Modules UI
						
						
						
						
						
						
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						2023-10-07 16:40:58 +01:00 | 
					
					
						
						
							
							
							
						
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							56df964103
							
						
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							Fixed Sphere Component not Despawning After Using OM
						
						
						
						
						
						
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						2023-10-07 13:21:35 +01:00 | 
					
					
						
						
							
							
							
						
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							8a8421c03f
							
						
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							Update AI Characters for Ragdoll on Death
						
						
						
						
						
						
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						2023-10-07 01:05:17 +01:00 | 
					
					
						
						
							
							
							
						
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							d4b7c4b2d6
							
						
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							Update Characters to Implement Damage Control
						
						
						
						
						
						
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						2023-10-07 00:52:40 +01:00 | 
					
					
						
						
							
							
							
						
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							8ef1ecf488
							
						
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							Updated PlayerCharacter to Crouch
						
						
						
						
						
						
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						2023-10-07 00:30:37 +01:00 | 
					
					
						
						
							
							
							
						
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							6bcc703974
							
						
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							Started Working on UI for Overload Module
						
						
						
						
						
						
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						2023-10-06 19:58:51 +01:00 | 
					
					
						
						
							
							
							
						
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							588b2e5a91
							
						
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							Implemented a Generic Explosive Class
						
						
						
						
						
						
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						2023-10-06 18:27:57 +01:00 | 
					
					
						
						
							
							
							
						
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							0f5c983e75
							
						
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							Implemented AOverloadModule and its Activation Functions
						
						
						
						
						
						
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						2023-10-06 18:27:33 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							c025d84a90
							
						
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							Changed weapon values
						
						
						
						
						
						
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						2023-10-06 17:29:55 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							13a3900e6d
							
						
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							Added Aim In Functionality for weapons
						
						
						
						
						
						
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						2023-10-06 17:21:17 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							2c29972810
							
						
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							Added Basic weapon scope in functionality
						
						
						
						
						
						
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						2023-10-06 16:11:28 +01:00 | 
					
					
						
						
							
							
							
						
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							b93e78108e
							
						
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							Added Stand-In Dead Enemy
						
						
						
						
						
						
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						2023-10-06 13:42:20 +01:00 | 
					
					
						
						
							
							
							
						
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								Louis Horne
							
						 
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							262de913ce
							
						
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							Continue Tutorial Hit Blockout
						
						
						
						
						
						
						
						Finished the first floor of the tutorial hit.
Carrying on to the upper floor later. 
						
						
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						2023-10-06 10:40:08 +01:00 | 
					
					
						
						
							
							
							
						
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								Louis Horne
							
						 
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							ac4662a9f3
							
						
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							Add Blockout for Tutrorial
						
						
						
						
						
						
						
						Started the blockout for the tutorial level. 
						
						
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						2023-10-05 18:52:21 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							fed628ed77
							
						
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							Added weapon recoil for all future guns
						
						
						
						
						
						
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						2023-10-05 12:24:18 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							e9cacdb064
							
						
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							Added temp crosshair to level
						
						
						
						
						
						
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						2023-10-05 10:48:44 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							2f0a49faaf
							
						
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							Added base weapon camera shake class
						
						
						
						
						
						
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						2023-10-04 16:11:31 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							a2035ffe2f
							
						
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							Cleaned up & added Weapon kick shake (non-universal)
						
						
						
						
						
						
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						2023-10-04 15:45:43 +01:00 | 
					
					
						
						
							
							
							
						
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							8fc80f9b31
							
						
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							Merge branch 'Enemy-AI' into dev
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset 
						
						
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						2023-10-04 02:31:56 +01:00 | 
					
					
						
						
							
							
							
						
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							af34f6a587
							
						
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							Update Blackboard Key to Include Cover Location
						
						
						
						
						
						
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						2023-10-04 02:30:47 +01:00 | 
					
					
						
						
							
							
							
						
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							c69b61c650
							
						
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							Add EQS, BP Companion Character for Companion Pathing
						
						
						
						
						
						
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						2023-10-04 02:26:11 +01:00 | 
					
					
						
						
							
							
							
						
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							44e25b8472
							
						
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							Add Companion Character for Generic Base
						
						
						
						
						
						
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						2023-10-04 02:25:27 +01:00 | 
					
					
						
						
							
							
							
						
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							e13e6d1bac
							
						
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							Update Basic Enemy AI to Not Overlap with Friendlies
						
						
						
						
						
						
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						2023-10-04 01:49:10 +01:00 | 
					
					
						
						
							
							
							
						
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							395ea7baa4
							
						
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							Update Basic Enemy Behaviour Tree to Patrol
						
						
						
						
						
						
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						2023-10-04 01:24:03 +01:00 | 
					
					
						
						
							
							
							
						
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							4a714ba3d7
							
						
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							Merge branch 'Gadgets/VisionLink' into MergingVisionLink
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp 
						
						
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						2023-10-03 21:34:02 +01:00 | 
					
					
						
						
							
							
							
						
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							3523823a5b
							
						
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							Implemented Vision Link Pings
						
						
						
						
						
						
						
						Spawn on spotted enemies, can be seen through walls 
						
						
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						2023-10-03 21:32:46 +01:00 | 
					
					
						
						
							
							
							
						
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							6dee50a62b
							
						
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							Removed Redundant LOS Test Box
						
						
						
						
						
						
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						2023-10-03 20:30:36 +01:00 | 
					
					
						
						
							
							
							
						
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							7bb582f636
							
						
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							Implemented a Recursive Function TestLOS() for Vision Link
						
						
						
						
						
						
						
						Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision 
						
						
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						2023-10-03 20:18:25 +01:00 | 
					
					
						
						
							
							
							
						
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