MH261677
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5bdee1fbaf
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Merge branch 'door-mechanic' into dev
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2023-11-21 14:36:24 +00:00 |
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LOUIS HORNE
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7990224334
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Added Kirstians modular kit, started putting it together
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2023-11-20 15:38:34 +00:00 |
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MARCEL HARA
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14c1874c53
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Added Cutout to doorwall to test door opening
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2023-11-20 14:58:09 +00:00 |
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REBECCA WYNN
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932d485409
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added table textures into unreal and adjusted lighting
added everything done over weekend into unreal
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2023-11-20 12:18:06 +00:00 |
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MARCEL HARA
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ba11c7f12f
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Added Door Testing Level
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2023-11-20 12:06:24 +00:00 |
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LOUIS HORNE
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297700cc7f
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Added lavalamp to bedroom
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2023-11-17 10:17:43 +00:00 |
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LOUIS HORNE
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91391eafaf
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Added shelves and changed lighting to tutorial
Added some assets and edited the lighting in the bedroom of the tutorial hit
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2023-11-16 13:27:46 +00:00 |
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00011764c3
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Add Respawn Point to Prevent Restarting Whole Level
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2023-11-09 13:32:37 +00:00 |
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REBECCA WYNN
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6b42f887de
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added living room assets into UE5 scene
also adjusted light(s) in that room too
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2023-11-09 12:31:56 +00:00 |
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Rafal Swierczek
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368a68a7e2
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Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials
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2023-11-03 17:32:59 +00:00 |
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Rafal Swierczek
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c522a39410
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Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons
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2023-11-03 16:19:53 +00:00 |
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Rafal Swierczek
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31b190208b
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Added Combat Gadget Training Checkpoint
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2023-11-03 15:36:14 +00:00 |
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Rafal Swierczek
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345e5acd08
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Implemented Overload Module Gadget Tutorial
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2023-11-03 15:12:18 +00:00 |
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Rafal Swierczek
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61117272ef
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Added Go Downstairs Checkpoint
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2023-11-03 13:49:00 +00:00 |
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Rafal Swierczek
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7ac557f166
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Implemented Recon Tutorial Checkpoint
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2023-11-03 13:35:26 +00:00 |
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Rafal Swierczek
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971e28bb61
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Implemented Ring Module Gadget Tutorial
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2023-11-02 18:57:01 +00:00 |
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Rafal Swierczek
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7ee592f1f0
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Implemented Vision Link Gadget Tutorial
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2023-11-02 02:27:04 +00:00 |
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Rafal Swierczek
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d705e61070
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Implemented Gadget Switching Workbench
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2023-11-01 21:18:18 +00:00 |
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Rafal Swierczek
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6a14693826
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Implemented UGadgetMenu and it's Functionality
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2023-10-30 18:00:41 +00:00 |
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Rafal Swierczek
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3b5a2b6119
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Adjusted Parkour Areas Final Jump
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2023-10-28 14:42:00 +01:00 |
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Rafal Swierczek
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54dc93ded0
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Reduced Target Amount for Both Firing Ranges
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2023-10-28 14:31:32 +01:00 |
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Rafal Swierczek
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ce5bde5f34
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Added Checkpoint Completion Confirmation UI
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2023-10-28 14:21:58 +01:00 |
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Rafal Swierczek
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7ab8735ed1
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Fixed AI Gun Animations Merge Issue
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2023-10-23 13:18:40 +01:00 |
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Rafal Swierczek
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fd41495cc7
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Merge branch 'TutorialBounty' into dev
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-23 11:16:06 +01:00 |
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Rafal Swierczek
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9c57740b45
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Fixed Gun Stat Prompt Starting Spawned In
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2023-10-23 11:13:23 +01:00 |
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7191dd7302
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Implemented Escape From The Area Checkpoint
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2023-10-21 20:23:13 +01:00 |
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b4c8ac75c6
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Implemented Target Elimination Checkpoint
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2023-10-21 17:08:53 +01:00 |
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88f5824f24
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Added Enter The Bounty Simulation Facility Checkpoint
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2023-10-21 14:30:56 +01:00 |
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3fe90716af
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Added Parkour Checkpoint to Tutorial
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2023-10-21 12:36:17 +01:00 |
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fb8ebc5088
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Implemented Temporary Gunrange Functionality to Tutorial Facility
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2023-10-20 15:02:23 +01:00 |
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97ac729dd5
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Implemented First Two Checkpoints
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2023-10-19 18:28:33 +01:00 |
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aac09873f2
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Implemented Waypoint Functionality and UI
To be reworked later down the line
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2023-10-19 16:22:13 +01:00 |
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81105bf0d1
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Added Skip Cutscene Functionality
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2023-10-19 13:59:16 +01:00 |
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9a94719541
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Update Enemy Character for Rifle Animations
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2023-10-19 11:59:56 +01:00 |
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393b01fdcf
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Implemented Intro Cutscene Stand in Frames (Partially)
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2023-10-18 21:57:29 +01:00 |
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14107df96c
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Created Training Facility Level
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2023-10-18 18:40:13 +01:00 |
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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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0f5c983e75
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Implemented AOverloadModule and its Activation Functions
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2023-10-06 18:27:33 +01:00 |
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b93e78108e
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Added Stand-In Dead Enemy
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2023-10-06 13:42:20 +01:00 |
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3523823a5b
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Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
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2023-10-03 21:32:46 +01:00 |
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6dee50a62b
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Removed Redundant LOS Test Box
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2023-10-03 20:30:36 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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Rafal Swierczek
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f92605ebee
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Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
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2023-10-02 13:17:56 +01:00 |
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bd1f3b3b14
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Add Enemy AI Testing Level to Test Line of Sight
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2023-10-02 01:29:26 +01:00 |
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