255 Commits

Author SHA1 Message Date
MH261677
5bdee1fbaf Merge branch 'door-mechanic' into dev 2023-11-21 14:36:24 +00:00
LOUIS HORNE
7990224334 Added Kirstians modular kit, started putting it together 2023-11-20 15:38:34 +00:00
MARCEL HARA
14c1874c53 Added Cutout to doorwall to test door opening 2023-11-20 14:58:09 +00:00
REBECCA WYNN
932d485409 added table textures into unreal and adjusted lighting
added everything done over weekend into unreal
2023-11-20 12:18:06 +00:00
MARCEL HARA
ba11c7f12f Added Door Testing Level 2023-11-20 12:06:24 +00:00
LOUIS HORNE
297700cc7f Added lavalamp to bedroom 2023-11-17 10:17:43 +00:00
LOUIS HORNE
91391eafaf Added shelves and changed lighting to tutorial
Added some assets and edited the lighting in the bedroom of the tutorial hit
2023-11-16 13:27:46 +00:00
00011764c3 Add Respawn Point to Prevent Restarting Whole Level 2023-11-09 13:32:37 +00:00
REBECCA WYNN
6b42f887de added living room assets into UE5 scene
also adjusted light(s) in that room too
2023-11-09 12:31:56 +00:00
Rafal Swierczek
368a68a7e2 Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials 2023-11-03 17:32:59 +00:00
Rafal Swierczek
c522a39410 Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons 2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b Added Combat Gadget Training Checkpoint 2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08 Implemented Overload Module Gadget Tutorial 2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef Added Go Downstairs Checkpoint 2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166 Implemented Recon Tutorial Checkpoint 2023-11-03 13:35:26 +00:00
Rafal Swierczek
971e28bb61 Implemented Ring Module Gadget Tutorial 2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0 Implemented Vision Link Gadget Tutorial 2023-11-02 02:27:04 +00:00
Rafal Swierczek
d705e61070 Implemented Gadget Switching Workbench 2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826 Implemented UGadgetMenu and it's Functionality 2023-10-30 18:00:41 +00:00
Rafal Swierczek
3b5a2b6119 Adjusted Parkour Areas Final Jump 2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0 Reduced Target Amount for Both Firing Ranges 2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34 Added Checkpoint Completion Confirmation UI 2023-10-28 14:21:58 +01:00
Rafal Swierczek
7ab8735ed1 Fixed AI Gun Animations Merge Issue 2023-10-23 13:18:40 +01:00
Rafal Swierczek
fd41495cc7 Merge branch 'TutorialBounty' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45 Fixed Gun Stat Prompt Starting Spawned In 2023-10-23 11:13:23 +01:00
7191dd7302 Implemented Escape From The Area Checkpoint 2023-10-21 20:23:13 +01:00
b4c8ac75c6 Implemented Target Elimination Checkpoint 2023-10-21 17:08:53 +01:00
88f5824f24 Added Enter The Bounty Simulation Facility Checkpoint 2023-10-21 14:30:56 +01:00
3fe90716af Added Parkour Checkpoint to Tutorial 2023-10-21 12:36:17 +01:00
fb8ebc5088 Implemented Temporary Gunrange Functionality to Tutorial Facility 2023-10-20 15:02:23 +01:00
97ac729dd5 Implemented First Two Checkpoints 2023-10-19 18:28:33 +01:00
aac09873f2 Implemented Waypoint Functionality and UI
To be reworked later down the line
2023-10-19 16:22:13 +01:00
81105bf0d1 Added Skip Cutscene Functionality 2023-10-19 13:59:16 +01:00
9a94719541 Update Enemy Character for Rifle Animations 2023-10-19 11:59:56 +01:00
393b01fdcf Implemented Intro Cutscene Stand in Frames (Partially) 2023-10-18 21:57:29 +01:00
14107df96c Created Training Facility Level 2023-10-18 18:40:13 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
3523823a5b Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b Removed Redundant LOS Test Box 2023-10-03 20:30:36 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
Rafal Swierczek
f92605ebee Merge branch 'dev' into Enemy-AI
# Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
bd1f3b3b14 Add Enemy AI Testing Level to Test Line of Sight 2023-10-02 01:29:26 +01:00