MH261677
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e03c19e421
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Update Enemy Character for Damage Implementation
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2023-10-09 14:27:40 +01:00 |
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Rafal Swierczek
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e3b1d215ef
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Bugfix Enemy Behaviour Tree for Random Patroling
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2023-10-09 13:36:49 +01:00 |
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d9cdf94757
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Merge branch 'dev' into Stealth-AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-10-09 11:32:20 +01:00 |
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13e86b5288
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Add AIControlHub for AI Alert Level Synchronisation
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2023-10-09 03:41:14 +01:00 |
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a86eb14b35
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Update Enemy AI for Hearing Perception
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2023-10-09 03:03:00 +01:00 |
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b6fd4e0d75
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Add AI Service for Variable Speed Changes
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2023-10-09 01:58:53 +01:00 |
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df7ca8b0db
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Update Enemy AI for Patrol Pathing
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2023-10-09 01:31:01 +01:00 |
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af34f6a587
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Update Blackboard Key to Include Cover Location
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2023-10-04 02:30:47 +01:00 |
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c69b61c650
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Add EQS, BP Companion Character for Companion Pathing
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2023-10-04 02:26:11 +01:00 |
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44e25b8472
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Add Companion Character for Generic Base
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2023-10-04 02:25:27 +01:00 |
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e13e6d1bac
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Update Basic Enemy AI to Not Overlap with Friendlies
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2023-10-04 01:49:10 +01:00 |
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395ea7baa4
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Update Basic Enemy Behaviour Tree to Patrol
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2023-10-04 01:24:03 +01:00 |
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b718569448
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Update EnemyFindCover EQS to Find Corners & Attack
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2023-10-02 01:30:29 +01:00 |
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d4c602e262
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Add EQS for AI to Find Valid Cover Locations
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2023-09-29 00:07:12 +01:00 |
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f10fda5142
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Add Blackboard and Behaviour Tree for Enemy AI
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2023-09-28 21:30:06 +01:00 |
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