15 Commits

Author SHA1 Message Date
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
13e86b5288 Add AIControlHub for AI Alert Level Synchronisation 2023-10-09 03:41:14 +01:00
a86eb14b35 Update Enemy AI for Hearing Perception 2023-10-09 03:03:00 +01:00
b6fd4e0d75 Add AI Service for Variable Speed Changes 2023-10-09 01:58:53 +01:00
df7ca8b0db Update Enemy AI for Patrol Pathing 2023-10-09 01:31:01 +01:00
af34f6a587 Update Blackboard Key to Include Cover Location 2023-10-04 02:30:47 +01:00
c69b61c650 Add EQS, BP Companion Character for Companion Pathing 2023-10-04 02:26:11 +01:00
44e25b8472 Add Companion Character for Generic Base 2023-10-04 02:25:27 +01:00
e13e6d1bac Update Basic Enemy AI to Not Overlap with Friendlies 2023-10-04 01:49:10 +01:00
395ea7baa4 Update Basic Enemy Behaviour Tree to Patrol 2023-10-04 01:24:03 +01:00
b718569448 Update EnemyFindCover EQS to Find Corners & Attack 2023-10-02 01:30:29 +01:00
d4c602e262 Add EQS for AI to Find Valid Cover Locations 2023-09-29 00:07:12 +01:00
f10fda5142 Add Blackboard and Behaviour Tree for Enemy AI 2023-09-28 21:30:06 +01:00