53 Commits

Author SHA1 Message Date
Rafal Swierczek
a3368bc647 Updated Gadget, Gadget Workbench, Restricted Area and Interaction Propmt UI 2024-05-06 17:51:13 +01:00
Rafal Swierczek
af9a53f01a Bugfix Vision Pulse Gadget Blocks Enemy LOS 2024-05-02 23:21:22 +01:00
Rafal Swierczek
dab2cb1664 Updated Gadget Workbenches to Hide Gadgets after Picking Them Up 2024-05-02 13:44:41 +01:00
Rafal Swierczek
8adae0d977 Shortened Combat Training Introduction Cinematic 2024-04-29 13:26:28 +01:00
Rafal Swierczek
87a4bb4229 Bugfix Missing Ref in Vision Pulse 2024-04-23 12:23:40 +01:00
Rafal Swierczek
3185c41ae5 Implemented Target Supply Station 2024-04-22 15:22:13 +01:00
Rafal Swierczek
454b1165e7 Implemented Brain Virus AI Death Sequence 2024-04-21 15:29:04 +01:00
Rafal Swierczek
7f46336301 Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
#	EndlessVendetta/Config/DefaultEngine.ini
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-03-20 22:35:26 +00:00
Rafal Swierczek
ebb981646d Fixed AI and Shot Collision Issues 2024-03-18 21:54:41 +00:00
REBECCA WYNN
905035219d test blockout
added my building blockouts in a temp scene (becca tests)
2024-03-11 12:04:57 +00:00
Rafal Swierczek
664ece2858 Fixed Merge Errors 2024-02-29 02:21:32 +00:00
Rafal Swierczek
1022b794a9 Added Open World Tips 2024-02-29 00:40:42 +00:00
Rafal Swierczek
6b6492592b Added Interact Propmpt 2024-02-28 20:02:40 +00:00
Rafal Swierczek
3ac7e7a3be Added Gadget Tutorials 2024-02-28 09:29:45 +00:00
Rafal Swierczek
8d5e02916f Quality of Life Changes 2024-02-28 07:17:52 +00:00
Rafal Swierczek
d8a04aec38 Implemented Heat Blast Functionality 2024-02-28 06:35:20 +00:00
Rafal Swierczek
1088828c46 Implemented Heat Blast Gadget Aesthetics 2024-02-28 06:22:36 +00:00
Rafal Swierczek
bca178cb45 Implemented Vision Pulse Logic 2024-02-28 04:27:39 +00:00
Rafal Swierczek
26d4540541 Implemented Vision Ping Aesthetics 2024-02-28 03:11:04 +00:00
Rafal Swierczek
e205f7522c Integrated Tutorial Bounty and WIP Apartment Bounty using Save System 2024-02-01 15:32:43 +00:00
Rafal Swierczek
c72eb74123 Added Buttons and Audio to Main Menu 2024-01-25 03:19:44 +00:00
LOUIS HORNE
ead9c35fb9 Set Dressing 2023-11-30 11:41:24 +00:00
Rafal Swierczek
345e5acd08 Implemented Overload Module Gadget Tutorial 2023-11-03 15:12:18 +00:00
Rafal Swierczek
971e28bb61 Implemented Ring Module Gadget Tutorial 2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0 Implemented Vision Link Gadget Tutorial 2023-11-02 02:27:04 +00:00
Rafal Swierczek
d705e61070 Implemented Gadget Switching Workbench 2023-11-01 21:18:18 +00:00
Rafal Swierczek
c53b7c7988 Updated Base Gadget Class to Include UI Info 2023-10-28 17:36:54 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
d9cdf94757 Merge branch 'dev' into Stealth-AI
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-10-09 11:32:20 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
4ac12b8794 Implemented Explosive Sound Cue to Explosions 2023-10-08 21:12:23 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
588b2e5a91 Implemented a Generic Explosive Class 2023-10-06 18:27:57 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
3523823a5b Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b Removed Redundant LOS Test Box 2023-10-03 20:30:36 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
91052ed5ac Implemented Vision Links UI Animations 2023-10-01 16:51:13 +01:00
aca63055f3 Created Vision Links Viewport Widget
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00
8c7219c655 Implemented Vision Links Watch Face 2023-09-30 22:11:10 +01:00
9c2a1abeab Implemented a Temp Gadget Test Enemy 2023-09-30 17:23:11 +01:00