Rafal Swierczek
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a3368bc647
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Updated Gadget, Gadget Workbench, Restricted Area and Interaction Propmt UI
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2024-05-06 17:51:13 +01:00 |
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Rafal Swierczek
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af9a53f01a
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Bugfix Vision Pulse Gadget Blocks Enemy LOS
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2024-05-02 23:21:22 +01:00 |
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Rafal Swierczek
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dab2cb1664
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Updated Gadget Workbenches to Hide Gadgets after Picking Them Up
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2024-05-02 13:44:41 +01:00 |
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Rafal Swierczek
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8adae0d977
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Shortened Combat Training Introduction Cinematic
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2024-04-29 13:26:28 +01:00 |
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Rafal Swierczek
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87a4bb4229
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Bugfix Missing Ref in Vision Pulse
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2024-04-23 12:23:40 +01:00 |
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Rafal Swierczek
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3185c41ae5
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Implemented Target Supply Station
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2024-04-22 15:22:13 +01:00 |
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Rafal Swierczek
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454b1165e7
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Implemented Brain Virus AI Death Sequence
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2024-04-21 15:29:04 +01:00 |
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Rafal Swierczek
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7f46336301
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Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-03-20 22:35:26 +00:00 |
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Rafal Swierczek
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ebb981646d
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Fixed AI and Shot Collision Issues
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2024-03-18 21:54:41 +00:00 |
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REBECCA WYNN
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905035219d
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test blockout
added my building blockouts in a temp scene (becca tests)
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2024-03-11 12:04:57 +00:00 |
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Rafal Swierczek
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664ece2858
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Fixed Merge Errors
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2024-02-29 02:21:32 +00:00 |
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Rafal Swierczek
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1022b794a9
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Added Open World Tips
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2024-02-29 00:40:42 +00:00 |
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Rafal Swierczek
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6b6492592b
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Added Interact Propmpt
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2024-02-28 20:02:40 +00:00 |
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Rafal Swierczek
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3ac7e7a3be
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Added Gadget Tutorials
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2024-02-28 09:29:45 +00:00 |
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Rafal Swierczek
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8d5e02916f
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Quality of Life Changes
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2024-02-28 07:17:52 +00:00 |
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Rafal Swierczek
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d8a04aec38
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Implemented Heat Blast Functionality
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2024-02-28 06:35:20 +00:00 |
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Rafal Swierczek
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1088828c46
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Implemented Heat Blast Gadget Aesthetics
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2024-02-28 06:22:36 +00:00 |
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Rafal Swierczek
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bca178cb45
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Implemented Vision Pulse Logic
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2024-02-28 04:27:39 +00:00 |
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Rafal Swierczek
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26d4540541
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Implemented Vision Ping Aesthetics
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2024-02-28 03:11:04 +00:00 |
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Rafal Swierczek
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e205f7522c
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Integrated Tutorial Bounty and WIP Apartment Bounty using Save System
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2024-02-01 15:32:43 +00:00 |
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Rafal Swierczek
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c72eb74123
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Added Buttons and Audio to Main Menu
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2024-01-25 03:19:44 +00:00 |
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LOUIS HORNE
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ead9c35fb9
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Set Dressing
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2023-11-30 11:41:24 +00:00 |
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Rafal Swierczek
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345e5acd08
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Implemented Overload Module Gadget Tutorial
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2023-11-03 15:12:18 +00:00 |
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Rafal Swierczek
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971e28bb61
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Implemented Ring Module Gadget Tutorial
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2023-11-02 18:57:01 +00:00 |
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Rafal Swierczek
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7ee592f1f0
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Implemented Vision Link Gadget Tutorial
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2023-11-02 02:27:04 +00:00 |
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Rafal Swierczek
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d705e61070
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Implemented Gadget Switching Workbench
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2023-11-01 21:18:18 +00:00 |
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Rafal Swierczek
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c53b7c7988
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Updated Base Gadget Class to Include UI Info
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2023-10-28 17:36:54 +01:00 |
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72ef4989c5
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Prepared Scene for Peer Review Backup Build
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2023-10-13 15:27:17 +01:00 |
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Rafal Swierczek
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33b9593f94
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Update Explosive & AI for Damage Implementation
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2023-10-09 13:37:42 +01:00 |
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d9cdf94757
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Merge branch 'dev' into Stealth-AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-10-09 11:32:20 +01:00 |
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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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4ac12b8794
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Implemented Explosive Sound Cue to Explosions
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2023-10-08 21:12:23 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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877f485fa4
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Added Starter Pack Explosion Effect to Explosion BP
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2023-10-08 16:18:36 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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8ef1ecf488
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Updated PlayerCharacter to Crouch
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2023-10-07 00:30:37 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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588b2e5a91
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Implemented a Generic Explosive Class
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2023-10-06 18:27:57 +01:00 |
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0f5c983e75
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Implemented AOverloadModule and its Activation Functions
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2023-10-06 18:27:33 +01:00 |
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b93e78108e
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Added Stand-In Dead Enemy
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2023-10-06 13:42:20 +01:00 |
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3523823a5b
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Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
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2023-10-03 21:32:46 +01:00 |
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6dee50a62b
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Removed Redundant LOS Test Box
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2023-10-03 20:30:36 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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91052ed5ac
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Implemented Vision Links UI Animations
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2023-10-01 16:51:13 +01:00 |
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aca63055f3
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Created Vision Links Viewport Widget
Has a functioning battery life bar
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2023-10-01 13:51:15 +01:00 |
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8c7219c655
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Implemented Vision Links Watch Face
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2023-09-30 22:11:10 +01:00 |
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9c2a1abeab
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Implemented a Temp Gadget Test Enemy
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2023-09-30 17:23:11 +01:00 |
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