Rafal Swierczek
|
3631fbe5ba
|
Implemented Intro Cutscene
|
2023-10-19 12:03:23 +01:00 |
|
|
f4dad6675f
|
Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-10-19 12:03:01 +01:00 |
|
|
9a94719541
|
Update Enemy Character for Rifle Animations
|
2023-10-19 11:59:56 +01:00 |
|
|
7a9488e13a
|
Add Rifle Animation Locomotion for AI
|
2023-10-19 11:58:47 +01:00 |
|
MARCEL HARA
|
a9eb6e3eea
|
Updated all Classes to have new Interface Function
|
2023-10-19 11:19:12 +01:00 |
|
|
393b01fdcf
|
Implemented Intro Cutscene Stand in Frames (Partially)
|
2023-10-18 21:57:29 +01:00 |
|
|
14107df96c
|
Created Training Facility Level
|
2023-10-18 18:40:13 +01:00 |
|
|
dec1d761bf
|
Replaced Interactable Actor Class with Interaction Interface
|
2023-10-18 00:02:16 +01:00 |
|
|
ab76177b16
|
Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
|
2023-10-17 22:45:52 +01:00 |
|
|
9ef4894aa8
|
Merge branch 'Blockout' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
|
2023-10-17 15:44:42 +01:00 |
|
Chris Farrer
|
ce25923886
|
Added Kitchen Props to tutorial
|
2023-10-16 16:25:50 +01:00 |
|
rebecca wynn
|
fa0d15aa53
|
added lights assets (ceiling 1 and 2)
|
2023-10-16 16:23:55 +01:00 |
|
|
7f879a526e
|
Added Mixamo Pistol Locomotion for AI
|
2023-10-16 16:16:08 +01:00 |
|
MARCEL HARA
|
b239012411
|
Added Reload Text To Weapons When Reloading
|
2023-10-16 16:14:23 +01:00 |
|
MARCEL HARA
|
a3021a2722
|
Added Reload Wait Timer To All Weapons
|
2023-10-16 15:54:53 +01:00 |
|
Louis Horne
|
f34d7500f9
|
Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
|
2023-10-16 15:53:46 +01:00 |
|
Rafal Swierczek
|
05ca404a7f
|
Deleted Doors from Tutorial Hit
|
2023-10-16 15:27:22 +01:00 |
|
MARCEL HARA
|
055356ec01
|
Tweaked Weapon Values & Added Tick func to Char.cpp
|
2023-10-16 15:16:57 +01:00 |
|
Louis Horne
|
776bfc8275
|
Updated Conrete texture
|
2023-10-16 15:05:48 +01:00 |
|
|
96a1b74d1d
|
Updated AI Test Scene for New Animation BP
|
2023-10-16 14:37:01 +01:00 |
|
|
975818c157
|
Update Control Rig to Use Inverse Kinematics
|
2023-10-16 14:34:48 +01:00 |
|
|
d932cd7e70
|
Add Pistol Reload and Idle Animations for AI
|
2023-10-16 14:31:49 +01:00 |
|
Rafal Swierczek
|
131b1977ba
|
Added AI Control HUB to Tutorial Hit Level
|
2023-10-16 14:00:13 +01:00 |
|
Rafal Swierczek
|
8f951c3927
|
Merge branch 'BackupBuild' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2023-10-16 13:33:10 +01:00 |
|
Rafal Swierczek
|
4219d01ae7
|
Merge branch 'WeaponSystem' into BackupBuild
|
2023-10-16 13:31:46 +01:00 |
|
Rafal Swierczek
|
e741b3c17a
|
Preppared Build
|
2023-10-16 13:31:10 +01:00 |
|
MARCEL HARA
|
fad7da57f8
|
Fixed Tap Fire Rate On All Pistols
|
2023-10-16 13:18:39 +01:00 |
|
|
774b1f696e
|
Add Pistol Equip Animation for AI
|
2023-10-16 12:47:01 +01:00 |
|
|
e82bf8d68c
|
Add Animation Blueprint for Custom AI Animations
|
2023-10-16 12:40:54 +01:00 |
|
|
1b89a119f9
|
Retargeted Animations for UE5 Manny
|
2023-10-16 12:39:56 +01:00 |
|
|
2d7ef92630
|
Add Animation Starter Pack for Basic Animations
|
2023-10-16 12:39:25 +01:00 |
|
Rafal Swierczek
|
07b6f9aeac
|
Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
|
2023-10-16 11:23:56 +01:00 |
|
|
e71d022e65
|
Merge branch 'FavourSystem' into dev
# Conflicts:
# EndlessVendetta/EndlessVendetta.uproject
|
2023-10-15 13:20:15 +01:00 |
|
|
d32b2fc6f5
|
Implemented All Favour Buying Buttons
|
2023-10-15 13:07:20 +01:00 |
|
|
8b4a78435d
|
Added First Buy Buttons Delegate
|
2023-10-14 17:54:03 +01:00 |
|
|
d922ceec10
|
Fixed Missing Custom Bounty Alteration Behaviour
|
2023-10-14 17:20:17 +01:00 |
|
|
d2481e79b8
|
Fixed Text Formatting Issues for PC_Display Widget
|
2023-10-14 17:10:29 +01:00 |
|
MH261677
|
73fa607cfb
|
Fixed and Added Ammo UI for Both Pistol and AR
|
2023-10-14 15:48:59 +01:00 |
|
|
c75125027b
|
Add Structs for Inventory Grid
|
2023-10-13 21:25:01 +01:00 |
|
|
fbe820853c
|
Add BP Widget Components for Inventory
|
2023-10-13 20:45:48 +01:00 |
|
|
17ecf7a3e6
|
Update Base Item for BP Properties
|
2023-10-13 20:10:51 +01:00 |
|
|
72ef4989c5
|
Prepared Scene for Peer Review Backup Build
|
2023-10-13 15:27:17 +01:00 |
|
Louis Horne
|
7ad9e95679
|
Update level blockout to include placeholder cover/furniture
Its just boxes mostly
|
2023-10-13 14:27:56 +01:00 |
|
|
5e322d35e1
|
Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-10-13 13:37:40 +01:00 |
|
|
7296353c73
|
Fixed Being Unable to Complete a Main Bounty
|
2023-10-12 21:29:19 +01:00 |
|
|
58a2d791b4
|
Implemented a new Test Bounty with Side Bounties
|
2023-10-12 21:18:51 +01:00 |
|
|
3efc8f088d
|
Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
|
2023-10-12 20:47:27 +01:00 |
|
|
80216b098e
|
Implemented Navigating Bounty Directors PC Interface
|
2023-10-12 19:45:54 +01:00 |
|
|
e2561df38c
|
Implemented Stand in Bounty Director PC Asset
|
2023-10-12 17:40:24 +01:00 |
|
Rafal Swierczek
|
82979e32e0
|
Added Bounty Directors PC Landing Page Layout
|
2023-10-12 12:01:18 +01:00 |
|