REBECCA WYNN
|
fa7bf26c93
|
Added posters w/ textures
not decorated level with them yet
|
2024-01-29 12:03:19 +00:00 |
|
LOUIS HORNE
|
5b63d14d88
|
added door frame sttarted replacing walls with modular kit
|
2024-01-26 18:52:17 +00:00 |
|
REBECCA WYNN
|
8de17be88e
|
added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
|
2024-01-26 14:41:08 +00:00 |
|
Rafal Swierczek
|
50650aa796
|
Implemented Working Save System without Gameplay Functionality
|
2024-01-26 02:22:54 +00:00 |
|
Rafal Swierczek
|
75a2b43ef2
|
Created BP Version of EVGameMode
|
2024-01-25 17:50:17 +00:00 |
|
LOUIS HORNE
|
a2a8e53df4
|
Added wardrobe and scaled some assets
|
2024-01-25 16:02:16 +00:00 |
|
Rafal Swierczek
|
1e5afffcd8
|
Implemented MainSaveGameClass into Main Menu Buttons
|
2024-01-25 04:24:10 +00:00 |
|
Rafal Swierczek
|
fd5b82693a
|
Created TempOpenWorld Level for Testing Save System
|
2024-01-25 03:56:29 +00:00 |
|
Rafal Swierczek
|
c72eb74123
|
Added Buttons and Audio to Main Menu
|
2024-01-25 03:19:44 +00:00 |
|
Rafal Swierczek
|
999460c3e1
|
Implemented Main Menu Level with a Cinematic Level Sequence
|
2024-01-25 02:43:28 +00:00 |
|
Rafal Swierczek
|
9c48ae9465
|
Seperated Tutorial Facility from Open World
|
2024-01-24 20:51:56 +00:00 |
|
Rafal Swierczek
|
075aecf82a
|
Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
|
2024-01-23 20:29:56 +00:00 |
|
Rafal Swierczek
|
0f4950135b
|
Fixed Target Material on Walls
|
2024-01-23 20:23:54 +00:00 |
|
LOUIS HORNE
|
9f6607d31a
|
Added more Modular Wall Textures
|
2024-01-22 14:28:34 +00:00 |
|
|
701e42bcf5
|
Update Tutorial Target Material for Targets
|
2024-01-22 09:16:01 +00:00 |
|
Rafal Swierczek
|
82261b8c44
|
Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
|
2024-01-22 01:46:14 +00:00 |
|
Rafal Swierczek
|
46cb303b6a
|
Updated First Tutorial Checkpoint to Include Game Intro
|
2024-01-22 01:19:58 +00:00 |
|
Rafal Swierczek
|
fe7b253233
|
Updated Waypoint Icons
|
2024-01-22 00:49:37 +00:00 |
|
Rafal Swierczek
|
1e0dc49e5a
|
Bugfix Landing Zone Interaction Range
|
2024-01-21 17:56:01 +00:00 |
|
Rafal Swierczek
|
b167dcca01
|
Optimised LandingZone Waypoint Transform Update from BP to C++
|
2024-01-20 14:23:05 +00:00 |
|
Rafal Swierczek
|
d203b89320
|
Bugfix Head Bobbing Merge Conflicts
|
2024-01-19 18:01:13 +00:00 |
|
Rafal Swierczek
|
521e08d07f
|
Populated Apartment Hit with Enemies
|
2024-01-14 22:31:12 +00:00 |
|
Rafal Swierczek
|
1b922accb3
|
Bugfix Corrupted Arrow
|
2024-01-14 22:20:19 +00:00 |
|
Rafal Swierczek
|
8d0f5534ce
|
Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-01-14 22:01:42 +00:00 |
|
Rafal Swierczek
|
7fe18c2e8c
|
Implemented the rest of the Open World Checkpoints
|
2024-01-14 21:57:55 +00:00 |
|
Rafal Swierczek
|
b53bdd2c26
|
Merged Open World into Training Facility
|
2024-01-14 21:31:16 +00:00 |
|
Rafal Swierczek
|
b1383864a6
|
Merge branch 'Open-world-blockout' into dev
|
2024-01-14 20:29:39 +00:00 |
|
Rafal Swierczek
|
e4f955744e
|
Added Enter Space Ship Checkpoint
|
2024-01-14 20:28:18 +00:00 |
|
Rafal Swierczek
|
195ff80dea
|
Implemented Landing Zone Landing Functionality
|
2024-01-14 20:13:17 +00:00 |
|
Rafal Swierczek
|
1dacb4f130
|
Implemented Landing Zone Entering Functionality and Space Ship Controls
|
2024-01-14 19:09:17 +00:00 |
|
Rafal Swierczek
|
7cc605b5e6
|
Finished all Interior Checkpoints for Now
|
2024-01-14 12:56:20 +00:00 |
|
Rafal Swierczek
|
6001e2ff1c
|
Added All Dynamic Gun Range Tutorials
|
2024-01-14 07:55:52 +00:00 |
|
Rafal Swierczek
|
ef4e516355
|
Implemented Pistol Checkpoints
|
2024-01-14 07:17:33 +00:00 |
|
Rafal Swierczek
|
6a5559adb2
|
Bugfix Targets being Randomized out of Array
|
2024-01-14 06:58:13 +00:00 |
|
Rafal Swierczek
|
8b96a67028
|
Implemented Shotgun Checkpoints
|
2024-01-14 06:39:12 +00:00 |
|
Rafal Swierczek
|
5146327b2c
|
Implemented Signing Papers Checkpoint
|
2024-01-14 03:58:54 +00:00 |
|
Rafal Swierczek
|
5d9903ff7e
|
Added Gun Range
|
2024-01-14 03:25:06 +00:00 |
|
Rafal Swierczek
|
8219bcfda2
|
Added Gadget Room
|
2024-01-14 01:11:33 +00:00 |
|
Rafal Swierczek
|
0408cf83e7
|
Added Functionality to Parkour Room
|
2024-01-13 23:23:05 +00:00 |
|
Rafal Swierczek
|
aba76d43bb
|
Fixed Issues with both Crouching and Gun Shooting Arrows
|
2024-01-13 22:14:19 +00:00 |
|
Rafal Swierczek
|
0ed56268d4
|
Added Parkour Room without Upstairs and Dynamic Obstacles
|
2024-01-13 21:35:05 +00:00 |
|
Rafal Swierczek
|
d9e249c153
|
Added Mayors Office
|
2024-01-13 19:30:52 +00:00 |
|
KACPER Szelest
|
c1ced2983b
|
Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
|
2024-01-13 18:18:12 +00:00 |
|
KACPER Szelest
|
a26e2be208
|
Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
|
2024-01-13 18:03:55 +00:00 |
|
KACPER Szelest
|
55abb13e29
|
Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
|
2024-01-13 16:50:09 +00:00 |
|
Rafal Swierczek
|
f56e3f7877
|
Added Reception Area to Training Facility
|
2024-01-13 14:22:43 +00:00 |
|
Rafal Swierczek
|
559977e0cf
|
Implemented Target Dummy with Getting Shot Functionality
|
2024-01-13 03:29:54 +00:00 |
|
Rafal Swierczek
|
3ef35408f4
|
Implemented Droppable Wall BP
|
2024-01-13 03:00:25 +00:00 |
|
LOUIS HORNE
|
6bf2d0e93f
|
Added bookshelf Edges
|
2024-01-12 18:38:30 +00:00 |
|
LOUIS HORNE
|
3bd14441c0
|
Added Decals
|
2024-01-12 17:48:18 +00:00 |
|