|  | 588b2e5a91 | Implemented a Generic Explosive Class | 2023-10-06 18:27:57 +01:00 |  | 
			
				
					|  | 0f5c983e75 | Implemented AOverloadModule and its Activation Functions | 2023-10-06 18:27:33 +01:00 |  | 
			
				
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								 Marcel Hara | c025d84a90 | Changed weapon values | 2023-10-06 17:29:55 +01:00 |  | 
			
				
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								 Marcel Hara | 13a3900e6d | Added Aim In Functionality for weapons | 2023-10-06 17:21:17 +01:00 |  | 
			
				
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								 Marcel Hara | 2c29972810 | Added Basic weapon scope in functionality | 2023-10-06 16:11:28 +01:00 |  | 
			
				
					|  | b93e78108e | Added Stand-In Dead Enemy | 2023-10-06 13:42:20 +01:00 |  | 
			
				
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								 MARCEL HARA | fed628ed77 | Added weapon recoil for all future guns | 2023-10-05 12:24:18 +01:00 |  | 
			
				
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								 MARCEL HARA | e9cacdb064 | Added temp crosshair to level | 2023-10-05 10:48:44 +01:00 |  | 
			
				
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								 Marcel Hara | 2f0a49faaf | Added base weapon camera shake class | 2023-10-04 16:11:31 +01:00 |  | 
			
				
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								 Marcel Hara | a2035ffe2f | Cleaned up & added Weapon kick shake (non-universal) | 2023-10-04 15:45:43 +01:00 |  | 
			
				
					|  | 8fc80f9b31 | Merge branch 'Enemy-AI' into dev # Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset | 2023-10-04 02:31:56 +01:00 |  | 
			
				
					|  | af34f6a587 | Update Blackboard Key to Include Cover Location | 2023-10-04 02:30:47 +01:00 |  | 
			
				
					|  | c69b61c650 | Add EQS, BP Companion Character for Companion Pathing | 2023-10-04 02:26:11 +01:00 |  | 
			
				
					|  | 44e25b8472 | Add Companion Character for Generic Base | 2023-10-04 02:25:27 +01:00 |  | 
			
				
					|  | e13e6d1bac | Update Basic Enemy AI to Not Overlap with Friendlies | 2023-10-04 01:49:10 +01:00 |  | 
			
				
					|  | 395ea7baa4 | Update Basic Enemy Behaviour Tree to Patrol | 2023-10-04 01:24:03 +01:00 |  | 
			
				
					|  | 4a714ba3d7 | Merge branch 'Gadgets/VisionLink' into MergingVisionLink # Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp | 2023-10-03 21:34:02 +01:00 |  | 
			
				
					|  | 3523823a5b | Implemented Vision Link Pings Spawn on spotted enemies, can be seen through walls | 2023-10-03 21:32:46 +01:00 |  | 
			
				
					|  | 6dee50a62b | Removed Redundant LOS Test Box | 2023-10-03 20:30:36 +01:00 |  | 
			
				
					|  | 7bb582f636 | Implemented a Recursive Function TestLOS() for Vision Link Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision | 2023-10-03 20:18:25 +01:00 |  | 
			
				
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								 Rafal Swierczek | c764ce182a | Fixed LOS Test Missing Actor Reference | 2023-10-03 12:39:20 +01:00 |  | 
			
				
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								 Kacper Szelest | 49bd9aac1c | Fixing rafals code I became a programmer and fixed rafals code so i can do my own work | 2023-10-03 11:06:32 +01:00 |  | 
			
				
					|  | 826243de51 | Merge branch 'Enemy-AI' into dev # Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp | 2023-10-02 19:38:33 +01:00 |  | 
			
				
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								 Rafal Swierczek | 282705ed2f | Bugfix VisionLink to Deactivate WIP Fucntionalilty | 2023-10-02 19:37:54 +01:00 |  | 
			
				
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								 MARCEL HARA | c4da037d2d | Updated SecondaryWeapons BulletTravel | 2023-10-02 14:52:30 +01:00 |  | 
			
				
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								 MARCEL HARA | 93447bde97 | Added working firerate to weapons & sorted out hold and tap fire | 2023-10-02 14:48:07 +01:00 |  | 
			
				
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								 MARCEL HARA | 2242379657 | Merge branch 'WeaponSystem' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into WeaponSystem | 2023-10-02 14:30:38 +01:00 |  | 
			
				
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								 MARCEL HARA | fed24de414 | Updated GunShooting to fix grabbing forward vector of guncomp | 2023-10-02 14:29:18 +01:00 |  | 
			
				
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								 MARCEL HARA | f0ac65acb8 | Updated GunShooting to fix grabbing forward vector of guncomp | 2023-10-02 14:27:47 +01:00 |  | 
			
				
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								 Rafal Swierczek | 495c1fc4ee | Bugfix VisionLink to Deactivate WIP Fucntionalilty | 2023-10-02 13:56:50 +01:00 |  | 
			
				
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								 MARCEL HARA | 5743e885e0 | Basic Shooting functionality fixed Shooting now shoots a ray out and detects what object is being hit | 2023-10-02 13:36:19 +01:00 |  | 
			
				
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								 Rafal Swierczek | f92605ebee | Merge branch 'dev' into Enemy-AI # Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml | 2023-10-02 13:17:56 +01:00 |  | 
			
				
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								 Rafal Swierczek | 34be0929e6 | Fixed Missing Semi Colon After Delegate | 2023-10-02 13:16:25 +01:00 |  | 
			
				
					|  | c0cc7c4782 | Fixed Issue with Searching Actor Array in LOS Test Temp solution, a work around for quickly finding a specific actor in array | 2023-10-02 09:24:08 +01:00 |  | 
			
				
					|  | b1531a5acf | Add Enemy AI Behaviour Task for Attacking Player | 2023-10-02 01:31:38 +01:00 |  | 
			
				
					|  | 174becfdf1 | Update Enemy AI Controller for Increased Sight Perception | 2023-10-02 01:31:06 +01:00 |  | 
			
				
					|  | b718569448 | Update EnemyFindCover EQS to Find Corners & Attack | 2023-10-02 01:30:29 +01:00 |  | 
			
				
					|  | bd1f3b3b14 | Add Enemy AI Testing Level to Test Line of Sight | 2023-10-02 01:29:26 +01:00 |  | 
			
				
					|  | 81a8c2ae44 | Started Implementing Vision Link Functionality | 2023-10-01 17:43:38 +01:00 |  | 
			
				
					|  | 91052ed5ac | Implemented Vision Links UI Animations | 2023-10-01 16:51:13 +01:00 |  | 
			
				
					|  | aca63055f3 | Created Vision Links Viewport Widget Has a functioning battery life bar | 2023-10-01 13:51:15 +01:00 |  | 
			
				
					|  | e61b51d466 | Added new File Directory for FP Template Classes | 2023-10-01 12:47:50 +01:00 |  | 
			
				
					|  | 8c7219c655 | Implemented Vision Links Watch Face | 2023-09-30 22:11:10 +01:00 |  | 
			
				
					|  | 5e36b9e25e | Switched Gadget Attachment Point to Players Camera | 2023-09-30 19:29:41 +01:00 |  | 
			
				
					|  | 9c2a1abeab | Implemented a Temp Gadget Test Enemy | 2023-09-30 17:23:11 +01:00 |  | 
			
				
					|  | 56e7a2a9e3 | Imported UE5 Mannequin Pack for Temp Enemies Official Unreal Mannequins from the third person template project | 2023-09-30 17:18:53 +01:00 |  | 
			
				
					|  | f2215f05e4 | Fixed Missing Ref when Quickly Switching Equipment | 2023-09-30 16:05:28 +01:00 |  | 
			
				
					|  | 6cf1fc1869 | Implemented Unequipping Gadgets when Equipping Gun | 2023-09-30 11:58:53 +01:00 |  | 
			
				
					|  | fa8c6f681c | Implemented a Gadget Base and Manager Tested using test gadgets without any behaviour beyond uelogs | 2023-09-29 20:00:25 +01:00 |  | 
			
				
					|  | fa3e28f075 | Created Gadget System Test Level | 2023-09-29 16:59:03 +01:00 |  |