LOUIS HORNE
9af5dc3b4d
Added some more textures to the tutorial hit
...
Nearly finished the first texture pass of the bedroom
2023-11-08 18:10:56 +00:00
LOUIS HORNE
53edc72c54
Added props and textures to the tutorial Hit
...
Added carpet to the top floor - planned to only be for the bedroom but might aswell be everywhere whilst theres no other textures.
Added a bed and textured some more assets
2023-11-08 17:28:01 +00:00
REBECCA WYNN
64a07ab294
Merge branch 'asset-lights' into Blockout
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# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_01.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_02.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-11-06 13:56:12 +00:00
REBECCA WYNN
caf1668b9c
added all lights to tut level
2023-11-06 13:53:32 +00:00
LOUIS HORNE
42dab4464b
Added assets to the tutorial hit
...
added some bedroom assets
2023-11-06 12:59:19 +00:00
Rafal Swierczek
06a3dd04ad
Updated List of Maps to Include in Build to Include New Miami Map
2023-11-03 17:57:50 +00:00
Rafal Swierczek
368a68a7e2
Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials
2023-11-03 17:32:59 +00:00
Rafal Swierczek
384db6c241
Enabled Hidden In Game Settings for Example Areas in All Gadget Tutorials
2023-11-03 17:00:34 +00:00
Rafal Swierczek
d43053febe
Fixed Checkpoint Confirmation UI Being Overriden Post Merge
2023-11-03 16:46:20 +00:00
Rafal Swierczek
a08f671114
Merge remote-tracking branch 'origin/Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
2023-11-03 16:28:51 +00:00
Rafal Swierczek
9688c71a31
Merge remote-tracking branch 'origin/Shotgun-weapon-creation' into dev
2023-11-03 16:27:00 +00:00
Rafal Swierczek
c522a39410
Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons
2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b
Added Combat Gadget Training Checkpoint
2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08
Implemented Overload Module Gadget Tutorial
2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef
Added Go Downstairs Checkpoint
2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166
Implemented Recon Tutorial Checkpoint
2023-11-03 13:35:26 +00:00
Rafal Swierczek
971e28bb61
Implemented Ring Module Gadget Tutorial
2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0
Implemented Vision Link Gadget Tutorial
2023-11-02 02:27:04 +00:00
Rafal Swierczek
d705e61070
Implemented Gadget Switching Workbench
2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826
Implemented UGadgetMenu and it's Functionality
2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988
Updated Base Gadget Class to Include UI Info
2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119
Adjusted Parkour Areas Final Jump
2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0
Reduced Target Amount for Both Firing Ranges
2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34
Added Checkpoint Completion Confirmation UI
2023-10-28 14:21:58 +01:00
MH261677
8678376ba6
Added Shotgun Base Weapon
2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9
Updating Magazine Size Back To Default
2023-10-26 15:50:25 +01:00
MH261677
848430aebd
Finished Creating Sniper Weapon
2023-10-26 15:49:11 +01:00
c794a905da
Updated Inventory Component for Resising Functionality
2023-10-26 11:59:50 +01:00
2553f471e5
Updated Inventory for Cleanup
2023-10-26 11:27:03 +01:00
50791b67c3
Bugfix Able to Place Items Outside of Grid
2023-10-26 10:52:42 +01:00
58931ab222
Bugfix Inventory UI Not Refreshing on Dirty
2023-10-25 16:58:38 +01:00
MARCEL HARA
d12573f6cc
Added Sniper Weapon and started creating Base Functionality
2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1
Fixed AI Gun Animations Merge Issue
2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49
Fixed Merge Issues
2023-10-23 11:50:20 +01:00
Rafal Swierczek
0ff4d76e00
Merge branch 'Inventory-System' into dev
...
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
Rafal Swierczek
fd41495cc7
Merge branch 'TutorialBounty' into dev
...
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45
Fixed Gun Stat Prompt Starting Spawned In
2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7
Merge branch 'WeaponPickupSystem' into TutorialBounty
...
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9
Update Inventory Component for UI [WIP]
2023-10-23 06:35:59 +01:00
7191dd7302
Implemented Escape From The Area Checkpoint
2023-10-21 20:23:13 +01:00
b4c8ac75c6
Implemented Target Elimination Checkpoint
2023-10-21 17:08:53 +01:00
88f5824f24
Added Enter The Bounty Simulation Facility Checkpoint
2023-10-21 14:30:56 +01:00
3fe90716af
Added Parkour Checkpoint to Tutorial
2023-10-21 12:36:17 +01:00
fb8ebc5088
Implemented Temporary Gunrange Functionality to Tutorial Facility
2023-10-20 15:02:23 +01:00
97ac729dd5
Implemented First Two Checkpoints
2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba
Working weapon switching
2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e
Added New AR Test & Started working on switching system
2023-10-19 16:44:35 +01:00
aac09873f2
Implemented Waypoint Functionality and UI
...
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6
Finished Creating Weapon Stat UI for all Weapons
2023-10-19 15:30:39 +01:00
81105bf0d1
Added Skip Cutscene Functionality
2023-10-19 13:59:16 +01:00