Rafal Swierczek
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d43053febe
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Fixed Checkpoint Confirmation UI Being Overriden Post Merge
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2023-11-03 16:46:20 +00:00 |
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Rafal Swierczek
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c522a39410
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Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons
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2023-11-03 16:19:53 +00:00 |
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Rafal Swierczek
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31b190208b
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Added Combat Gadget Training Checkpoint
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2023-11-03 15:36:14 +00:00 |
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Rafal Swierczek
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345e5acd08
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Implemented Overload Module Gadget Tutorial
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2023-11-03 15:12:18 +00:00 |
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Rafal Swierczek
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7ac557f166
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Implemented Recon Tutorial Checkpoint
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2023-11-03 13:35:26 +00:00 |
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Rafal Swierczek
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971e28bb61
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Implemented Ring Module Gadget Tutorial
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2023-11-02 18:57:01 +00:00 |
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Rafal Swierczek
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7ee592f1f0
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Implemented Vision Link Gadget Tutorial
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2023-11-02 02:27:04 +00:00 |
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Rafal Swierczek
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d705e61070
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Implemented Gadget Switching Workbench
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2023-11-01 21:18:18 +00:00 |
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Rafal Swierczek
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6a14693826
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Implemented UGadgetMenu and it's Functionality
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2023-10-30 18:00:41 +00:00 |
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Rafal Swierczek
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c53b7c7988
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Updated Base Gadget Class to Include UI Info
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2023-10-28 17:36:54 +01:00 |
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Rafal Swierczek
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ce5bde5f34
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Added Checkpoint Completion Confirmation UI
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2023-10-28 14:21:58 +01:00 |
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7191dd7302
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Implemented Escape From The Area Checkpoint
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2023-10-21 20:23:13 +01:00 |
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b4c8ac75c6
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Implemented Target Elimination Checkpoint
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2023-10-21 17:08:53 +01:00 |
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88f5824f24
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Added Enter The Bounty Simulation Facility Checkpoint
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2023-10-21 14:30:56 +01:00 |
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3fe90716af
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Added Parkour Checkpoint to Tutorial
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2023-10-21 12:36:17 +01:00 |
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fb8ebc5088
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Implemented Temporary Gunrange Functionality to Tutorial Facility
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2023-10-20 15:02:23 +01:00 |
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97ac729dd5
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Implemented First Two Checkpoints
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2023-10-19 18:28:33 +01:00 |
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aac09873f2
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Implemented Waypoint Functionality and UI
To be reworked later down the line
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2023-10-19 16:22:13 +01:00 |
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81105bf0d1
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Added Skip Cutscene Functionality
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2023-10-19 13:59:16 +01:00 |
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393b01fdcf
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Implemented Intro Cutscene Stand in Frames (Partially)
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2023-10-18 21:57:29 +01:00 |
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14107df96c
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Created Training Facility Level
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2023-10-18 18:40:13 +01:00 |
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dec1d761bf
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Replaced Interactable Actor Class with Interaction Interface
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2023-10-18 00:02:16 +01:00 |
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ab76177b16
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Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
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2023-10-17 22:45:52 +01:00 |
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72ef4989c5
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Prepared Scene for Peer Review Backup Build
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2023-10-13 15:27:17 +01:00 |
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5e322d35e1
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Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-13 13:37:40 +01:00 |
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Louis Horne
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9b6f3c6f28
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Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
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2023-10-12 11:18:53 +01:00 |
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MH261677
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29b436434b
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Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2023-10-09 14:01:14 +01:00 |
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MH261677
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8f71d77945
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Started to modify recoil camera for more realistic weapon fire
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2023-10-09 13:50:54 +01:00 |
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Rafal Swierczek
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33b9593f94
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Update Explosive & AI for Damage Implementation
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2023-10-09 13:37:42 +01:00 |
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MH261677
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0f465d1631
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Merge branch 'WeaponSystem' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
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2023-10-09 11:02:05 +01:00 |
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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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877f485fa4
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Added Starter Pack Explosion Effect to Explosion BP
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2023-10-08 16:18:36 +01:00 |
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MH261677
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3c75d16e4b
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Added working ammo count to all weapons
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2023-10-08 14:51:11 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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56df964103
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Fixed Sphere Component not Despawning After Using OM
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2023-10-07 13:21:35 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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0f5c983e75
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Implemented AOverloadModule and its Activation Functions
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2023-10-06 18:27:33 +01:00 |
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b93e78108e
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Added Stand-In Dead Enemy
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2023-10-06 13:42:20 +01:00 |
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Louis Horne
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262de913ce
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Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
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2023-10-06 10:40:08 +01:00 |
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Louis Horne
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ac4662a9f3
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Add Blockout for Tutrorial
Started the blockout for the tutorial level.
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2023-10-05 18:52:21 +01:00 |
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MARCEL HARA
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e9cacdb064
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Added temp crosshair to level
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2023-10-05 10:48:44 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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MARCEL HARA
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5743e885e0
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Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
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2023-10-02 13:36:19 +01:00 |
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c0cc7c4782
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Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
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2023-10-02 09:24:08 +01:00 |
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91052ed5ac
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Implemented Vision Links UI Animations
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2023-10-01 16:51:13 +01:00 |
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aca63055f3
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Created Vision Links Viewport Widget
Has a functioning battery life bar
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2023-10-01 13:51:15 +01:00 |
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