166 Commits

Author SHA1 Message Date
Rafal Swierczek
d43053febe Fixed Checkpoint Confirmation UI Being Overriden Post Merge 2023-11-03 16:46:20 +00:00
Rafal Swierczek
c522a39410 Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons 2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b Added Combat Gadget Training Checkpoint 2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08 Implemented Overload Module Gadget Tutorial 2023-11-03 15:12:18 +00:00
Rafal Swierczek
7ac557f166 Implemented Recon Tutorial Checkpoint 2023-11-03 13:35:26 +00:00
Rafal Swierczek
971e28bb61 Implemented Ring Module Gadget Tutorial 2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0 Implemented Vision Link Gadget Tutorial 2023-11-02 02:27:04 +00:00
Rafal Swierczek
d705e61070 Implemented Gadget Switching Workbench 2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826 Implemented UGadgetMenu and it's Functionality 2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988 Updated Base Gadget Class to Include UI Info 2023-10-28 17:36:54 +01:00
Rafal Swierczek
ce5bde5f34 Added Checkpoint Completion Confirmation UI 2023-10-28 14:21:58 +01:00
7191dd7302 Implemented Escape From The Area Checkpoint 2023-10-21 20:23:13 +01:00
b4c8ac75c6 Implemented Target Elimination Checkpoint 2023-10-21 17:08:53 +01:00
88f5824f24 Added Enter The Bounty Simulation Facility Checkpoint 2023-10-21 14:30:56 +01:00
3fe90716af Added Parkour Checkpoint to Tutorial 2023-10-21 12:36:17 +01:00
fb8ebc5088 Implemented Temporary Gunrange Functionality to Tutorial Facility 2023-10-20 15:02:23 +01:00
97ac729dd5 Implemented First Two Checkpoints 2023-10-19 18:28:33 +01:00
aac09873f2 Implemented Waypoint Functionality and UI
To be reworked later down the line
2023-10-19 16:22:13 +01:00
81105bf0d1 Added Skip Cutscene Functionality 2023-10-19 13:59:16 +01:00
393b01fdcf Implemented Intro Cutscene Stand in Frames (Partially) 2023-10-18 21:57:29 +01:00
14107df96c Created Training Facility Level 2023-10-18 18:40:13 +01:00
dec1d761bf Replaced Interactable Actor Class with Interaction Interface 2023-10-18 00:02:16 +01:00
ab76177b16 Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
5e322d35e1 Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
MH261677
0f465d1631 Merge branch 'WeaponSystem' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
2023-10-09 11:02:05 +01:00
7e02028ce8 Added Random Temp Rigntones for Hacked Enemies 2023-10-08 21:28:57 +01:00
9be0b373cf Implemented Ring Module UI 2023-10-08 20:11:07 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.

Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3 Add Blockout for Tutrorial
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
e9cacdb064 Added temp crosshair to level 2023-10-05 10:48:44 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
MARCEL HARA
5743e885e0 Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
c0cc7c4782 Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
91052ed5ac Implemented Vision Links UI Animations 2023-10-01 16:51:13 +01:00
aca63055f3 Created Vision Links Viewport Widget
Has a functioning battery life bar
2023-10-01 13:51:15 +01:00