MH261677
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d61afa5755
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Finished Mayors Office Re-work/added Mars Planet
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2024-04-08 16:46:13 +01:00 |
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LOUIS HORNE
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071bdc2c35
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UDS passthrough
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2024-04-08 15:35:12 +01:00 |
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MH261677
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8201e7a6d1
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Added Mayor Room and Started adding parkour area
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2024-04-08 15:32:59 +01:00 |
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LOUIS HORNE
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765422fe04
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Added pillar to Parlour
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2024-04-08 15:02:37 +01:00 |
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MH261677
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602c628d31
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Created NewTutorialMap with basic level layout
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2024-04-08 13:11:31 +01:00 |
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LOUIS HORNE
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3b9173303a
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Lighting pass01
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2024-04-08 11:58:37 +01:00 |
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Rafal Swierczek
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0876053d09
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Added NPC Cinematic Cameras
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2024-04-07 13:25:22 +01:00 |
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Rafal Swierczek
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cfe381acdd
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Added Fish Tank Sweep Cinematic Camera
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2024-04-05 10:56:12 +01:00 |
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Rafal Swierczek
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7cb3fcf06e
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Created and Added Entrance Cinematic Camera
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2024-04-05 10:22:56 +01:00 |
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Rafal Swierczek
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440cbd5347
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Created and Added Cinematic Hallway Camera
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2024-04-04 13:22:42 +01:00 |
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Rafal Swierczek
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43efdee401
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Created Cinematic Elevator Camera and Added to Intro Cinematic
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2024-04-04 12:55:37 +01:00 |
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Rafal Swierczek
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cd0fd6d4e8
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Fixed Elevator Doors Opening on the Wrong Axis
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2024-04-01 19:20:35 +01:00 |
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Rafal Swierczek
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b771fd789e
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Adjusted Elevator Position
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2024-04-01 19:15:14 +01:00 |
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Rafal Swierczek
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2f1ebe30e7
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Merged Conflicts in Apartment_Hit level
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2024-04-01 17:20:39 +01:00 |
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Rafal Swierczek
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b17da83843
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Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2024-04-01 16:35:12 +01:00 |
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Rafal Swierczek
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52eb557bb7
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Prepared Apartment_Hit Level for Merging
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2024-04-01 16:33:59 +01:00 |
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Louis Horne
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908cb33262
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Merge branch 'LevelDesign' into Environment-Appartment
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2024-03-25 23:25:24 +00:00 |
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LOUIS HORNE
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b09c80d468
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Added Kitchen Floor first passhtrough
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2024-03-22 14:49:04 +00:00 |
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9a2398d2d1
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Bugfix Dialogue Not Triggering Objective & Cosmetic Changes
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2024-03-22 14:08:16 +00:00 |
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1559c61e8e
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Update Apartment for Placement of Favour System NPC's
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2024-03-22 12:24:44 +00:00 |
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KACPER Szelest
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7694a455c9
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decorated hallway
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2024-03-22 10:58:58 +00:00 |
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Rafal Swierczek
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91e74b2b21
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Created Pachinko Enemies Level Instance
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2024-03-22 06:19:34 +00:00 |
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Rafal Swierczek
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de262655c8
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Implemented All Remaining Open World Checkpoints
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2024-03-22 05:47:07 +00:00 |
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Rafal Swierczek
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0ffd8453bf
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Implemented Pachinko Downstairs Checkpoints
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2024-03-22 03:02:07 +00:00 |
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Rafal Swierczek
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29d0963d5b
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Implemented Going Over the Plan with Greasy Rick Checkpoint
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2024-03-22 01:01:40 +00:00 |
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Rafal Swierczek
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b19446acf6
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Implemented Workbench Checkpoint
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2024-03-21 23:03:12 +00:00 |
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Rafal Swierczek
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21927b06de
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Implemented Market Area Thugs and Checkpoint
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2024-03-21 22:21:57 +00:00 |
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LOUIS HORNE
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8d4b5008f1
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Added Lift Chasis, Updated door textures
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2024-03-21 19:45:30 +00:00 |
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Rafal Swierczek
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94b22abef0
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Implemented Greasy Rick Checkpoints
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2024-03-21 18:47:40 +00:00 |
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Rafal Swierczek
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e47172b790
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Setup Follow Greasy Rick Functionality
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2024-03-21 15:38:37 +00:00 |
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Rafal Swierczek
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09c18e07fa
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Imported Temp Greasy Rick Character with End Dialogue Functionality
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2024-03-21 15:01:21 +00:00 |
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Rafal Swierczek
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d5f78c190d
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Merge remote-tracking branch 'origin/grip-attachment' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/AnimatedPistol/BP_BasePistolWeapon_Animated.uasset
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2024-03-21 13:10:27 +00:00 |
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Rafal Swierczek
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fa31f957d6
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Added Areas to Open World Needed for Main Bounty Checkpoints
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2024-03-21 05:00:26 +00:00 |
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Rafal Swierczek
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a219cbdceb
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Created Functional City Blockout on Mars Landscape
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2024-03-21 02:57:41 +00:00 |
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Rafal Swierczek
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ee6a16193d
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Re-Imported White Marble for Apartment Corridor
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2024-03-20 23:13:42 +00:00 |
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Rafal Swierczek
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7f46336301
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Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-03-20 22:35:26 +00:00 |
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Rafal Swierczek
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e298691255
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Made Duplicate of Apartment Level for Merging
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2024-03-20 21:53:53 +00:00 |
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Rafal Swierczek
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3bb50d2ea5
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Created Death Sequence and UI
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2024-03-20 14:33:02 +00:00 |
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Rafal Swierczek
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2cc1d566a6
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Implemented Open World Checkpoint Respawns
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2024-03-20 00:47:24 +00:00 |
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MH261677
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397ed93c31
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Fixed New pistol not having needed stuff for attachments
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2024-03-19 12:56:36 +00:00 |
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Rafal Swierczek
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1f2243134f
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Set Door to Static Object
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2024-03-18 22:28:06 +00:00 |
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Rafal Swierczek
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ebb981646d
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Fixed AI and Shot Collision Issues
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2024-03-18 21:54:41 +00:00 |
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LOUIS HORNE
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53bb7a1338
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Added lamposts to blockout
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2024-03-18 12:33:20 +00:00 |
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Rafal Swierczek
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0b12f2e0df
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Merge branch 'PartyCrowdAI' into dev
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
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2024-03-17 17:51:57 +00:00 |
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LOUIS HORNE
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56a3df2f2e
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Blockout first pass through
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2024-03-15 11:43:45 +00:00 |
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LOUIS HORNE
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f2540ee8d4
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Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
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2024-03-15 11:17:05 +00:00 |
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LOUIS HORNE
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1b7780b61c
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Continued Blockout
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2024-03-15 11:04:53 +00:00 |
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d1caa3d8d4
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Bugfix Dialogue Skipping Too Far on Click
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2024-03-15 10:57:56 +00:00 |
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7ae5c1f349
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Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
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2024-03-15 10:45:11 +00:00 |
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LOUIS HORNE
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9c593b6eec
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Blockout Start
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2024-03-15 10:32:02 +00:00 |
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