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								 Rafal Swierczek | 8e101386da | Fixed Player Cam Missing Important Component Tag for Gadgets | 2024-01-13 02:10:56 +00:00 |  | 
			
				
					|  | adc5787b43 | Update Dialogue Tree for Text Wrapping & Multiple Speakers | 2024-01-12 21:31:14 +00:00 |  | 
			
				
					|  | eb8f90016f | Update Dialogue Tree to be Able to have Cyclical Graphs | 2024-01-12 21:23:44 +00:00 |  | 
			
				
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								 MH261677 | e0786f9119 | Created UI for workbench and handling weapon checks | 2024-01-12 18:51:21 +00:00 |  | 
			
				
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								 MH261677 | ab948c5d2f | Made BlueprintReadWrite for weapon actors | 2024-01-12 18:51:05 +00:00 |  | 
			
				
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								 MH261677 | 21cfa4f2c9 | Added Silencer attachment code to all weapons | 2024-01-12 18:50:53 +00:00 |  | 
			
				
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								 MH261677 | 1939f521f8 | Fixed workbench not detecting secondary weapon | 2024-01-12 18:50:37 +00:00 |  | 
			
				
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								 MH261677 | d66bc0330a | Added basic silencer code | 2024-01-12 18:50:26 +00:00 |  | 
			
				
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								 MH261677 | 6d7c4d236b | Gave all weapons suppressor slots | 2024-01-12 18:50:10 +00:00 |  | 
			
				
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								 LOUIS HORNE | 6bf2d0e93f | Added bookshelf Edges | 2024-01-12 18:38:30 +00:00 |  | 
			
				
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								 LOUIS HORNE | 3bd14441c0 | Added Decals | 2024-01-12 17:48:18 +00:00 |  | 
			
				
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								 LOUIS HORNE | 768fc014b0 | Added clock and improved Collision | 2024-01-12 16:26:35 +00:00 |  | 
			
				
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								 Rafal Swierczek | c25cbe5977 | Implemented Vaulting Fix without Animations | 2024-01-12 16:18:40 +00:00 |  | 
			
				
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								 MH261677 | 4743e4e792 | Added Basic WeaponWorkbench Code | 2024-01-12 15:38:25 +00:00 |  | 
			
				
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								 MH261677 | 247ab29a61 | Fixed player crashing if no starter weapons | 2024-01-12 15:38:09 +00:00 |  | 
			
				
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								 MH261677 | f0692b04f0 | Added Silencer Class for Attachment | 2024-01-12 15:37:57 +00:00 |  | 
			
				
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								 KACPER SZELEST | 94d096dc91 | Added mayor dialogue tree Added a dialogue tree to the mayor that the player can interact with during the tutorial | 2024-01-12 13:53:40 +00:00 |  | 
			
				
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								 KACPER SZELEST | e049f745ac | Added props into side bounty area | 2024-01-12 13:11:17 +00:00 |  | 
			
				
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								 KACPER SZELEST | b33121a542 | Added gang side bounty area | 2024-01-12 13:04:51 +00:00 |  | 
			
				
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								 LOUIS HORNE | 56be1f02e8 | Wave Survival Blockout | 2024-01-12 12:47:37 +00:00 |  | 
			
				
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								 LOUIS HORNE | 4738db83d4 | Moved Apartment into it's own level | 2024-01-12 11:44:55 +00:00 |  | 
			
				
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								 LOUIS HORNE | d358f2b576 | Lighting Update to open world | 2024-01-12 11:01:22 +00:00 |  | 
			
				
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								 LOUIS HORNE | 247081d774 | Road changes to open world | 2024-01-12 10:49:59 +00:00 |  | 
			
				
					|  | 1a2a562299 | Add Dialogue Tree Interpreter Basic for Dialogue | 2024-01-11 21:46:48 +00:00 |  | 
			
				
					|  | 15ca1add73 | Merge branch 'dev' into Dialogue-System | 2024-01-11 20:41:33 +00:00 |  | 
			
				
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								 LOUIS HORNE | 9612ac9f7b | Added Smaller wall pieces | 2024-01-11 11:11:12 +00:00 |  | 
			
				
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								 Rafal Swierczek | 5afd4bfe31 | Implemented Vaulting Animation States and Started Resolving Vaulting not Activating | 2024-01-11 07:49:58 +00:00 |  | 
			
				
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								 Rafal Swierczek | f2b31cb496 | Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter | 2024-01-11 04:37:47 +00:00 |  | 
			
				
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								 Rafal Swierczek | 5c3ac88fa2 | Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE | 2024-01-11 04:29:47 +00:00 |  | 
			
				
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								 Rafal Swierczek | cc130091fa | Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase | 2024-01-11 04:14:31 +00:00 |  | 
			
				
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								 Rafal Swierczek | f8a86846b2 | Implemented AMyVICharacter | 2024-01-11 03:30:17 +00:00 |  | 
			
				
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								 Rafal Swierczek | 70db6b3a99 | Implemented AMyVICharacterAbilityBase | 2024-01-11 03:19:07 +00:00 |  | 
			
				
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								 Rafal Swierczek | f6d54647aa | Implemented AMyVICharacterBase | 2024-01-11 03:06:23 +00:00 |  | 
			
				
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								 Rafal Swierczek | e2a109255b | Imported VaultIt Plugin and Setup Project | 2024-01-11 01:35:21 +00:00 |  | 
			
				
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								 Rafal Swierczek | 9cf6884335 | Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation | 2024-01-10 22:23:26 +00:00 |  | 
			
				
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								 Rafal Swierczek | 39ed880d6b | Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions | 2024-01-10 21:31:10 +00:00 |  | 
			
				
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								 LOUIS HORNE | 2680332dce | Added Radio RADIO ONLY PLAYS RAM RANCH | 2024-01-10 16:29:07 +00:00 |  | 
			
				
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								 LOUIS HORNE | 8d8e0e262c | Added bookshelf | 2024-01-10 14:59:59 +00:00 |  | 
			
				
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								 LOUIS HORNE | c942e23ba9 | Updated level to be most recent hit blockout | 2024-01-10 10:35:43 +00:00 |  | 
			
				
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								 LOUIS HORNE | 7b5aff2f60 | Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment # Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset | 2024-01-10 09:20:56 +00:00 |  | 
			
				
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								 LOUIS HORNE | 991f2da997 | Added ultra dynamic skye, did a lighting pass | 2024-01-08 18:42:37 +00:00 |  | 
			
				
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								 LOUIS HORNE | ea43f7b509 | Added buildings and minor roads to miami blockout | 2024-01-08 18:24:57 +00:00 |  | 
			
				
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								 KACPER Szelest | 7a520b28fb | Added and implemented roads I have added and implemented the roads into the level, so the player can manouver and interac with the world | 2024-01-07 14:16:39 +00:00 |  | 
			
				
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								 KACPER Szelest | 4a4e0e6302 | Edited and implemented road I edited a spline layer into the level landscape and have created road pathways in the level | 2024-01-07 13:12:33 +00:00 |  | 
			
				
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								 KACPER Szelest | eb238d84ec | Added road texture 2.0 I added some things to make the road look better | 2024-01-07 13:11:48 +00:00 |  | 
			
				
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								 KACPER Szelest | 534ff12832 | Added road texture I added a road texture so that it looks like a road and not a white rectangle | 2024-01-07 13:11:15 +00:00 |  | 
			
				
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								 KACPER Szelest | 26f8edc17f | Added road mesh I have added a road mesh object so that we can use it to create roads throughout our level | 2024-01-07 12:40:07 +00:00 |  | 
			
				
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								 KACPER Szelest | bb97542293 | Added new level I have added the open world new miami level ready for assets to be placed in and to be decorated | 2024-01-07 12:39:01 +00:00 |  | 
			
				
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								 KACPER Szelest | de2af5f004 | Added footstep audio I added some footstep audio into the files so that they can be applied to when the player walks | 2024-01-06 22:19:57 +00:00 |  | 
			
				
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								 KACPER Szelest | c7a5fcdb81 | Added ambience track I added a whitenoise ambience track that can be used throughout the game | 2024-01-06 22:19:24 +00:00 |  |